POWER COST 5 Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades: Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 223 more damage.
At Max Level: Level 3: Vision deals 389 more damage. Level 4: Vision deals 500 more damage. Level 5: Vision deals 723 more damage.
Attack Protocol
POWER COST 10 Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles. Does not generate AP.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades: Level 2: Damage increases for all attacks. (Solar Beam: 267; Density: Light 192 x2; Density: Heavy 329) Level 3: Damage increases for all attacks. (Solar Beam: 351; Density: Light 247 x2; Density: Heavy 384) Level 4: Damage increases for all attacks. (Solar Beam: 519; Density: Light 356 x2; Density: Heavy 493) Level 5: Damage increases for all attacks. (Solar Beam: 854; Density: Light 575 x2; Density: Heavy 712)
At Max Level: Level 3: 1115 / 783 x2 / 1217 to team Level 4: 1647 / 1131 x2 / 1564 to team Level 5: 2710 / 1827 x2 / 2259 to team
Density: Light
POWER COST 5 Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades: Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229.
At Max Level: Level 3: Reduces damage to Vision by 389. Level 4: Reduces damage to Vision by 500. Level 5: Reduces damage to Vision by 723.
Notes
Vision's blue Countdown tile acts like a strike tile when he deals damage, including using his red power. Vision's yellow Countdown tile acts like a protect tile when he takes damage.