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In the universe you know, Steve Rogers was transformed from a skinny kid from Brooklyn into the First Avenger, Captain America by the Super-Soldier Serum. However, in this universe, Steve is injured and instead must fight Hydra in a suit of armor created by Howard Stark. Here he is called "The Hydra Stomper".

Powers

The Front Line

POWER COST  Yellow  8
He isn't on the front line; he is the front line. Convert 2 basic tiles of the enemy team's weakest color to strength 41 friendly Protect tiles.

(PASSIVE) The Hydra Stomper cannot be Stunned and if Peggy Carter is an ally, neither can she.

Level Upgrades:
Level 2: Creates strength 60 Protect tiles.
Level 3: Creates strength 78 Protect tiles.
Level 4: Creates 3 Protect tiles.
Level 5: Creates strength 130 Protect tiles.

At Max Level:
Level 3: Creates strength 151 Protect tiles.
Level 4: Creates 3 Protect tiles.
Level 5: Creates strength 250 Protect tiles.


Engine of War

POWER COST  Blue  0
(PASSIVE) The Hydra Stomper armor's power source is as enduring as the resolve of its pilot. The first time The Hydra Stomper makes a non-Team-Up match each turn, destroy 1 friendly and enemy AP in that color and create a 3-turn Countdown tile that generates 4 AP in that color. If the match was made against a Villain, the Countdown tile generates 5 AP instead.

Level Upgrades:
Level 2: Generates 6 AP if the match was made against a Villain.
Level 3: Generates 5 AP.
Level 4: Destroys 2 friendly and enemy AP. Generates 6 AP, or 7 AP if the match was made against a Villain.
Level 5: Creates a 2-turn Countdown tile. Generates 8 AP if the match was made against a Villain.

At Max Level:
Level 3: Generates 5 AP.
Level 4: Destroys 2 friendly and enemy AP. Generates 6 AP, or 7 AP if the match was made against a Villain.
Level 5: Creates a 2-turn Countdown tile. Generates 8 AP if the match was made against a Villain.


Stomp

POWER COST  Green  10
The Hydra Stomper makes a big impact on the battlefield, literally. Destroys 4 random enemy, basic, or Team-Up tiles. For the rest of this turn any new Black tiles that fall are 3-turn Countdown tiles that deal 185 damage. (Destroyed tiles deal damage, but do not gain AP.)

Level Upgrades:
Level 2: Destroys 5 tiles. Countdown tiles deal 240 damage.
Level 3: Destroys 6 tiles. Countdown tiles deal 296 damage.
Level 4: Destroys 7 tiles. Countdown tiles are 2-turn and deal 407 damage.
Level 5: Destroys 9 tiles. Countdown tiles deal 583 damage.

At Max Level:
Level 3: Destroys 6 tiles. Countdown tiles deal 578 damage.
Level 4: Destroys 7 tiles. Countdown tiles are 2-turn and deal 794 damage.
Level 5: Destroys 9 tiles. Countdown tiles deal 1137 damage.


Notes

Levels

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