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After many trials and tribulations, The Hunter has become adept at taking down the forces of H.Y.D.R.A. and thwarting the machinations of Lilith. With her mastery over her light and dark powers, she is a powerful ally, and one of the most powerful of the Midnight Suns.

Powers[]

Unity Collar[]

POWER COST  Purple  7
The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark Points, or vice versa.

(PASSIVE) If The Hunter has 4 or more Light Points, this ability becomes Bladestorm. If The Hunter has 4 or more Dark Points, this ability becomes Annihilation. Inspire's passive is always unlocked and active.

Level Upgrades:
Level 2: No Change.
Level 3: No Change.
Level 4: No Change.
Level 5: No Change.

At Max Level:
Level 3: No Change.
Level 4: No Change.
Level 5: No Change.

At Champion Max Level:
Level 3: No Change.
Level 4: No Change.
Level 5: No Change.


Bladestorm[]

POWER COST  Purple  7
The Hunter wades into the enemy team, blades flashing faster than sight. Deals 886 damage to the enemy team, destroying random enemy AP for each Light Point. Light Points are then reduced to 0 and this ability becomes Unity Collar.

Level Upgrades:
Level 2: Deals 975 damage to the enemy team.
Level 3: Deals 1063 damage to the enemy team.
Level 4: Deals 1240 damage to the enemy team.
Level 5: Deals 1595 damage to the enemy team.

At Max Level:
Level 3: Deals 4273 damage to the enemy team.
Level 4: Deals 4985 damage to the enemy team.
Level 5: Deals 6410 damage to the enemy team.

At Champion Max Level:
Level 3: Deals 9235 damage to the enemy team.
Level 4: Deals 10774 damage to the enemy team.
Level 5: Deals 13853 damage to the enemy team.


Annihilation[]

POWER COST  Purple  7
The Hunter channels their dark forces, sending out a blast of energy in the midst of her foes. Deals 487 damage to the enemy team, plus 266 per Dark Point The Hunter has. Dark Points are reduced to 0 and her ability becomes Unity Collar.

Level Upgrades:
Level 2: Deals 575 damage to the enemy team, plus 266 per Dark Point.
Level 3: Deals 662 damage to the enemy team, plus 266 per Dark Point.
Level 4: Deals 886 damage to the enemy team, plus 266 per Dark Point.
Level 5: Deals 1105 damage to the enemy team.

At Max Level:
Level 3: Deals 2664 damage to the enemy team, plus 1068 per Dark Point.
Level 4: Deals 3565 damage to the enemy team, plus 1068 per Dark Point.
Level 5: Deals 4447 damage to the enemy team.

At Champion Max Level:
Level 3: Deals 5757 damage to the enemy team, plus 2309 per Dark Point.
Level 4: Deals 7704 damage to the enemy team, plus 2309 per Dark Point.
Level 5: Deals 9609 damage to the enemy team.


Slash[]

POWER COST  Yellow  5
The Hunter delivers a savage slash with her blades. Deals 2 strikes of 930 damage.

(PASSIVE) If The Hunter has 2 or more Light Points, this ability becomes Quick Slash. If The Hunter has 2 or more Dark Points, this ability becomes Merciless Slash. Inspire's passive is always unlocked and active.

Level Upgrades:
Level 2: Damage per slash increased to 1023.
Level 3: Damage per slash increased to 1153.
Level 4: Damage per slash increased to 1330.
Level 5: Damage per slash increased to 1683.

At Max Level:
Level 3: Damage per slash increased to 4636.
Level 4: Damage per slash increased to 5347.
Level 5: Damage per slash increased to 6768.

At Champion Max Level:
Level 3: Damage per slash increased to 10020.
Level 4: Damage per slash increased to 11556.
Level 5: Damage per slash increased to 14627.


Quick Slash[]

POWER COST  Yellow  8
The Hunter dashes in and away from her target with a blindingly fast surgical strike. Deals 2 strikes of 620 damage and gains 1 Light Point. Costs 1 AP less for each Light Point the Hunter has.

If The Hunter has 0 Light Points, this ability becomes Slash. If The Hunter has 1 or more Dark Points, this ability becomes Merciless Slash.

Level Upgrades:
Level 2: Damage per slash increased to 663.
Level 3: Damage per slash increased to 750.
Level 4: Damage per slash increased to 843.
Level 5: Damage per slash increased to 1110.

At Max Level:
Level 3: Damage per slash increased to 3017.
Level 4: Damage per slash increased to 3390.
Level 5: Damage per slash increased to 4462.

At Champion Max Level:
Level 3: Damage per slash increased to 6519.
Level 4: Damage per slash increased to 7328.
Level 5: Damage per slash increased to 9645.


Merciless Slash[]

POWER COST  Yellow  8
The Hunter charges her target, going in for a grievous wound. Deals 2 strikes of 354 permanent damage, Stun the target for 1 turn for every 3 Dark Point(s) the Hunter has. Then, gain 1 Dark Point.

If The Hunter has 0 Dark Points, this ability becomes Slash. If the Hunter has 1 or more Light Points, this ability becomes Quick Slash.

Level Upgrades:
Level 2: Deals 2 strikes of 443 permanent damage.
Level 3: Deals 2 strikes of 577 permanent damage.
Level 4: Deals 2 strikes of 885 permanent damage.
Level 5: Deals 2 strikes of 1108 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.

At Max Level:
Level 3: Deals 2 strikes of 2321 permanent damage.
Level 4: Deals 2 strikes of 3560 permanent damage.
Level 5: Deals 2 strikes of 4457 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.

At Champion Max Level:
Level 3: Deals 2 strikes of 5019 permanent damage.
Level 4: Deals 2 strikes of 7698 permanent damage.
Level 5: Deals 2 strikes of 9637 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.


Inspire[]

POWER COST  Black  3
The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Inspire Countdown tile. While this tile is on the board: all friendly match damage is increased by 90%.

If The Hunter has 2 or more Light Points, this ability becomes Heal. If The Hunter has 2 or more Dark Points, this ability becomes Dark Heal.

(PASSIVE) Friendly Yellow or Blue matches grant 1 Light Point (max 6). Friendly Black or Purple matches grant 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.

Level Upgrades:
Level 2: No Change.
Level 3: No Change.
Level 4: Creates a 4-turn tile.
Level 5: Creates a 5-turn tile.

At Max Level:
Level 3: No Change.
Level 4: Creates a 4-turn tile.
Level 5: Creates a 5-turn tile.

At Champion Max Level:
Level 3: No Change.
Level 4: Creates a 4-turn tile.
Level 5: Creates a 5-turn tile.


Heal[]

POWER COST  Black  6
The Hunter focuses her energies to heal a teammate. Choose a teammate and heal them for a burst of 1462 Health, plus 443 health for every Light Point.

If The Hunter has 0 Light Points, this ability becomes Inspire. If The Hunter has 1 or more Dark Points, this ability becomes Dark Heal.

Level Upgrades:
Level 2: Choose a teammate and heal them for a burst of 1550 health.
Level 3: Choose a teammate and heal them for a burst of 1637 health.
Level 4: Choose a teammate and heal them for a burst of 1725 health, plus 886 health for every Light Point.
Level 5: Choose a teammate and heal them for a burst of 2310 health.

At Max Level:
Level 3: Choose a teammate and heal them for a burst of 6581 health.
Level 4: Choose a teammate and heal them for a burst of 6943 health, plus 3562 health for every Light Point.
Level 5: Choose a teammate and heal them for a burst of 9284 health.

At Champion Max Level:
Level 3: Choose a teammate and heal them for a burst of 14223 health.
Level 4: Choose a teammate and heal them for a burst of 14985 health, plus 7696 health for every Light Point.
Level 5: Choose a teammate and heal them for a burst of 20064 health.


Dark Heal[]

POWER COST  Black  5
The Hunter uses her own life essence, drawing pain and damage to herself to heal a teammate. Choose a teammate and heal them for 2436 health, but lose 2200 health. The heal is increased, and the damage taken is decreased, by 10% for each Dark Point.

If The Hunter has 0 Dark Points, this ability becomes Inspire. If The Hunter has 1 or more Light Points, this ability becomes Heal.

Level Upgrades:
Level 2: Choose a teammate and heal them for 2655 health.
Level 3: Choose a teammate and heal them for 2874 health, but losing 1980 health.
Level 4: Choose a teammate and heal them for 3094 health.
Level 5: Choose a teammate and heal them for 3532 health, but losing 1540 health.

At Max Level:
Level 3: Choose a teammate and heal them for 11556 health, but losing 8010 health.
Level 4: Choose a teammate and heal them for 12437 health.
Level 5: Choose a teammate and heal them for 14200 health, but losing 6230 health.

At Champion Max Level:
Level 3: Choose a teammate and heal them for 24975 health, but losing 17325 health.
Level 4: Choose a teammate and heal them for 26880 health.
Level 5: Choose a teammate and heal them for 30689 health, but losing 13475 health.


Notes[]

Levels[]

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