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Centuries ago, The Hunter was born the only child of an ordinary man and a powerful immortal sorceress, Lilith. Lilith's inner turmoil and grief on her husband's death to plague twisted her magic and led her down a path of darkness. The Hunter was raised in secret by Lilith's sister, Sara, as a weapon against Lilith. When The Hunter came of age, they fought against Lilith. ln the end, The Hunter proved the only hero strong enough to defeat Lilith and restore peace.

Powers[]

Inspire[]

POWER COST  Purple  3
The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Countdown tile. While this tile is on the board, all friendly match damage is increased by 90%.

(PASSIVE) If a Yellow or Blue match is made, gain 1 Light Point (max 6). If a Black or Purple match is made, gain 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.

Level Upgrades:
Level 2: Match damage increased by 110%
Level 3: Create a 4-turn tile. Match damage increased by 110%.
Level 4: Match damage increased by 135%.
Level 5: Creates a 5-turn tile. Match damage increased by 165%.

At Max Level:
Level 3: Create a 4-turn tile. Match damage increased by 110%.
Level 4: Match damage increased by 135%.
Level 5: Creates a 5-turn tile. Match damage increased by 165%.

At Champion Max Level:
Level 3: Create a 4-turn tile. Match damage increased by 110%.
Level 4: Match damage increased by 135%.
Level 5: Creates a 5-turn tile. Match damage increased by 165%.


Slash[]

POWER COST  Yellow  8
The Hunter delivers a savage slash with her blades. Deals 2 strikes of 123 damage.

Costs 1 less AP for each Light Point. Deals an additional 20% damage for each Dark Point.

(PASSIVE) Inspire's passive is always unlocked.

Level Upgrades:
Level 2: Deals 145 damage per hit. Increased by 21% per Dark Point.
Level 3: Deals 167 damage per hit. Increased by 22% per Dark Point.
Level 4: Deals 213 damage per hit. Increased by 23% per Dark Point.
Level 5: Deals 308 damage per hit. Increased by 25% per Dark Point.

At Max Level:
Level 3: Deals 544 damage per hit. Increased by 22% per Dark Point.
Level 4: Deals 640 damage per hit. Increased by 23% per Dark Point.
Level 5: Deals 925 damage per hit. Increased by 25% per Dark Point.

At Champion Max Level:
Level 3: Deals 627 damage per hit. Increased by 22% per Dark Point.
Level 4: Deals 798 damage per hit. Increased by 23% per Dark Point.
Level 5: Deals 1153 damage per hit. Increased by 25% per Dark Point.


Heal[]

POWER COST  Black  7
The Hunter focuses her energies to heal a teammate. Choose a teammate. If the Hunter has Light Points, heal that teammate for a burst of 279 Health, increased by 56 for each point. Otherwise, heal that teammate for a burst of 557 Health. The Hunter loses 167 Health, reduced by 15% for each Dark Point.

(PASSIVE) Inspire's passive is always unlocked.

Level Upgrades:
Level 2: Light: Heals for 290. / Dark: Heals for 668; damage self for 195.
Level 3: Light: Heals for 301, increased by 112 per point. / Dark: Heals for 808; damage self for 279.
Level 4: Light: Heals for 346, increased by 168 per point. / Dark: Heals for 1058; damage self for 389.
Level 5: Light: Heals for 474, increased by 224 per point. / Dark: Heals for 1476; damage self for 446.

At Max Level:
Level 3: Light: Heals for 908, increased by 336 per point. / Dark: Heals for 2439, damage self for 842.
Level 4: Light: Heals for 1043, increased by 504 per point. / Dark: Heals for 3196, damage self for 1174.
Level 5: Light: Heals for 1430, increased by 672 per point. / Dark: Heals for 4457, damage self for 1346.

At Champion Max Level:
Level 3: Light: Heals for 1133, increased by 420 per point. / Dark: Heals for 3041, damage self for 1050.
Level 4: Light: Heals for 1301, increased by 630 per point. / Dark: Heals for 3984, damage self for 1466.
Level 5: Light: Heals for 1783, increased by 840 per point. / Dark: Heals for 5557, damage self for 1679.


Notes[]

Levels[]

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