Revision as of 03:00, 31 January 2016 by Groo518(Message Wall | contribs)(→Level: Reformatted table to make it easier to add additional lines. Used others as a template...)
After absorbing huge amounts of gamma radiation, physicist Bruce Banner emerged with impressive, but volatile, super powers. When under stress Dr. Banner transform into the Hulk, a nearly invincible muscle-bound force of nature. Capable of withstanding and delivering huge amounts of damage, the Hulk is at his most dangerous when angry.
POWER COST 10 The Hulk claps and a sonic shockwave rips through the battlefield. Does 274 damage to the target and destroys 3 tiles plus one for every two Green AP the team has. Does not generate AP.
Level Upgrades: Level 2: Does 296 damage to the target and destroys 4 tiles plus one for every two Green AP. Level 3: Does 323 damage to the target and destroys 5 tiles plus one for every two Green AP. Level 4: Does 351 damage to the target and destroys 6 tiles plus one for every two Green AP. Level 5: Does 378 damage to the target and destroys 8 tiles plus one for every two Green AP.
At Max Level: Level 3: Deals 1025 damage to the target. Level 4: Deals 1112 damage to the target. Level 5: Deals 1199 damage to the target.
Smash
POWER COST 14 The Hulk smashes, consuming up to 10 of the team's Green AP and damaging the target for 657 plus 44 for each Green AP remaining. Does 30% of the damage to allies if there are more than 10 Green tiles on the board.
Level Upgrades: Level 2: 723 base damage. 55 damage for each Green AP remaining. Level 3: 788 base damage. 66 damage for each Green AP remaining. Level 4: 854 base damage. 83 damage for each Green AP remaining. Level 5: 920 base damage. 110 damage for each Green AP remaining.
At Max Level: Level 3: Deals 2503 damage to the target plus 209 for each Green AP remaining. Level 4: Deals 2712 damage to the target plus 261 for each Green AP remaining. Level 5: Deals 2920 damage to the target plus 348 for each Green AP remaining.
Anger
POWER COST 0 (PASSIVE) The Hulk is angry! When damaged for over 5% of his health, a random basic Black tile becomes a 1 turn Countdown that changes 1 basic tile(s) to Green.
Level Upgrades: Level 2: Increases Green tiles created to 2. Level 3: Increases Green tiles created to 3. Level 4: Increases Green tiles created to 4. Level 5: Increases Green tiles created to 5, damages allies for 27 and enemies for 55.
At Max Level: Level 5: Damages allies for 87 and enemies for 174.