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While overseeing a test of his experimental Gamma Bomb, Dr Bruce Banner rushed into the blast radius to save an innocent teenager. Irradiated with deadly gamma rays, he didn't die... instead he became cursed to transform into the incredible Hulk!

As the Hulk, Banner is virtually indestructible - and only grows more powerful when angered. When something does finally return him to human, it's only a matter of time before the monstrous Hulk returns.

Powers

Gamma Ray Experiment

POWER COST  Blue  0
(PASSIVE) Dr. Banner tinkers with deadly gamma radiation, focusing its power to achieve maximum potential. At the start of your turn, if there are fewer than 7 Green tiles on the board, deal 272 damage and transform 1 random basic tile to green.

Level Upgrades:
Level 2: Transform 1 random basic or enemy Attack tile to a Green basic tile.
Level 3: Transform 1 random basic or enemy Attack/Protect tile to a Green basic tile.
Level 4: Transform 2 random basic or enemy Attack/Protect tiles to Green basic tiles.
Level 5: Transform 2 random basic or enemy Attack/Protect/Strike tiles to Green basic tiles.

At Max Level:
Level 3: Deals 1093 damage and transform 1 random basic or enemy Attack/Protect tile to a Green basic tile.
Level 4: Deals 1093 damage and transform 2 random basic or enemy Attack/Protect tiles to Green basic tiles.
Level 5: Deals 1093 damage and transform 2 random basic or enemy Attack/Protect/Strike tiles to Green basic tiles.


Smartest Guy in the Room

POWER COST  Black  7
When Bruce walks into a room, he immediately takes charge, earning the ire of his peers and fracturing team unity. Creates 3 strength 190 Attack tiles, and an additional strength 190 enemy Attack tile for each non-downed ally.

Level Upgrades:
Level 2: Attack strength to 217, enemy Attack strength to 190.
Level 3: 3 Attack tiles up to 245 strength, enemy Attack strength up to 190.
Level 4: Attack strength to 272, enemy Attack strength to 190.
Level 5: 3 Attack tiles up to 326 strength, enemy Attack strength up to 190.

At Max Level:
Level 3: Attack strength to 987, enemy Attack strength to 765.
Level 4: Attack strength to 1094, enemy Attack strength to 765.
Level 5: 3 Attack tiles up to 1311 strength, enemy Attack strength up to 765.


The Other Guy

POWER COST  Purple  0
(PASSIVE) Banner strains to control his inner nature. At the start of your turn, if you have 10 or more Green AP and you don’t have one already, create a 2-turn Transform Countdown tile. When it goes off, Banner transforms into Hulk form. (Hulk replaces Banner until downed and makes matches for his team at turn start.)

Level Upgrades:
Level 2: Banner's transformation begins at 9 Green AP or more.
Level 3: Banner’s transformation begins at 8 Green AP or more.
Level 4: Banner’s transformation begins at 7 Green AP or more.
Level 5: Banner’s transformation begins at 6 Green AP or more.

At Max Level:
Level 3: Banner’s transformation begins at 8 Green AP or more.
Level 4: Banner’s transformation begins at 7 Green AP or more.
Level 5: Banner’s transformation begins at 6 Green AP or more.


HULK: Smash

POWER COST  Green  9
The Hulk is ANGRY! SMASH! Hulk deals 1628 damage to the enemy team.

Level Upgrades:
Level 2:
Level 3:
Level 4:
Level 5:

At Max Level:
Level 3: Deals 5608 damage to the enemy team.
Level 4: Deals 6542 damage to the enemy team.
Level 5: Deals 8411 damage to the enemy team.

HULK: GRAAAGH

POWER COST  Red  0
(PASSIVE) The Hulk goes berserk, wreaking havoc on your foes. At the start of each turn, Hulk makes a match for you, dealing damage but receiving no AP. This clears lines and creates Critical tiles as normal (but no extra turns). When the Hulk is downed he returns to Banner form.


Notes

The cover level of The Other Guy affects the damage of Smash.
In Hulk form, his tile damages at level 450 are red 554, green 547, purple 478.
Hulk form has a different maximum health. At level 450 it is 24048.

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