Wanda Maximoff and Vision say goodbye to city strife, and settle into a quiet suburban life in their new hometown of Westview. Try as Wanda may to fit in and conceal her powers from neighbors, merry domestic mishaps call this magical maven into action! With a magical wiggle of her fingers, is there anything she can't do, or conflict she can't resolve?

Powers

Welcome To My Reality

POWER COST  Purple  3
Scarlet Witch restructures the world to her will. Choose a tile. This power becomes Chaos Magic. Its color is the chosen tile's color.

Level Upgrades:
Level 2: Chaos Magic increases damage by 3% per AP.
Level 3: Chaos Magic increases damage by 4% per AP.
Level 4: Chaos Magic converts 2 tiles.
Level 5: Chaos Magic converts 2 tiles, and increases damage by 5% per AP.

At Max Level:
Level 3: Chaos Magic increases damage by 4% per AP.
Level 4: Chaos Magic converts 2 tiles.
Level 5: Chaos Magic converts 2 tiles, and increases damage by 5% per AP.


Chaos Magic

POWER COST  Critical  0
(PASSIVE) Scarlet Witch channels chaos energy to focus her power. At the start of the turn, if there's fewer than 10 tiles in this power's color on the board, convert 1 Team-Up tile to this power's color. Friendly powers deal 2% extra damage for each AP you have in this power's color.

Level Upgrades:
Level 2: Friendly powers deal 3% extra damage per AP.
Level 3: Friendly powers deal 4% extra damage per AP.
Level 4: Converts 2 tiles.
Level 5: Converts 2 tiles, friendly powers deal 5% extra damage per AP.

At Max Level:
Level 3: Friendly powers deal 4% extra damage per AP.
Level 4: Converts 2 tiles.
Level 5: Converts 2 tiles, friendly powers deal 5% extra damage per AP.


Debilitating Hex

POWER COST  Blue  9
Scarlet Witch casts a powerful hex on her enemies, causing them to reevaluate their own reality. Choose an enemy. Create a 3-turn Blue Countdown tile targeting that enemy. While it's on the board, the target's powers are lowered by 4 levels (to a minimum of 1) and that enemy takes 45% more damage from friendly powers for each Debilitating Hex tile targeting them.

(PASSIVE) Whenever you make a Purple, Blue, or Green match, increase this tile's duration by 1 turn.

Level Upgrades:
Level 2: Increases damage dealt to the enemy by 50%.
Level 3: Creates a 4-turn Countdown tile that increases damage dealt to the enemy by 55%.
Level 4: Creates a 5-turn Countdown tile.
Level 5: Increases damage dealt to the enemy by 60%.

At Max Level:
Level 3: Creates a 4-turn Countdown tile that increases damage dealt to the enemy by 55%.
Level 4: Creates a 5-turn Countdown tile.
Level 5: Increases damage dealt to the enemy by 60%.


Mystical Feedback

POWER COST  Green  0
(PASSIVE) Scarlet Witch's subconscious protects her and her allies from harm, giving her strength to neutralize enemy threats. At the start of battle and every turn, if one doesn't exist, create a 1-turn Repeater tile that deals 314 damage for each charge stored on it, then removes all charges.

Whenever an ally takes damage, a charge is stored on this Repeater tile. Allies take 20% less damage for each charge stored (to a max of 80%).

Level Upgrades:
Level 2: Repeater tile deals 353 damage for each charge stored.
Level 3: Damage is reduced by 25% for each charge stored.
Level 4: Repeater tile deals 412 damage and reduces damage by 33% for each charge stored.
Level 5: Repeater tile deals 491 damage and reduces damage by 40% for each charge stored.

At Max Level:
Level 3: Repeater tile deals 1419 damage for each charge stored. Damage is reduced by 25% for each charge stored.
Level 4: Repeater tile deals 1655 damage and reduces damage by 33% for each charge stored.
Level 5: Repeater tile deals 1970 damage and reduces damage by 40% for each charge stored.


Notes

Levels

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