Rocket Raccon, the cybernetically enhanced raccoon and Groot, the sentient tree-being from Planet X are best friends that make up the heart of the Guardians of the Galaxy.
POWER COST 0 (PASSIVE) Groot regrows himself from a single sprig, consuming any plant matter around him. If Rocket and Groot are below 25% health and make a yellow match, Rocket and Groot destroy all Team-Up tiles on the board, not dealing damage, but healing 88 for each tile. Does not generate AP.
Level Upgrades: Level 2: Groot heals 110 per tile. Level 3: Groot heals 132 per tile. Level 4: Groot heals 176 per tile. Level 5: Groot heals 264 per tile.
At Max Level: Level 3: Groot heals 417 health per Team-Up tile destroyed. Level 4: Groot heals 556 health per Team-Up tile destroyed. Level 5: Groot heals 834 health per Team-Up tile destroyed.
Blammo! We Got Ya!
POWER COST 10 Rocket and Groot unleash massive destruction upon their enemies. Groot punches a 2x2 hole in the center of the board, while Rocket destroys 1 additional random basic tile for each 2 Green AP the team has. Deals 23 damage per tile. Does not generate AP.
Level Upgrades: Level 2: Rocket has the chance to destroy enemy Protect tiles. Deals 31 damage per tile. Level 3: Rocket has the chance to destroy enemy Strike and Attack tiles. Deals 38 per tile. Level 4: Rocket has the chance to destroy enemy Countdown tiles. Deals 52 per tile. Level 5: Groot punches a 2x4 hole centered exactly in the center of the board. Deals 58 per tile.
At Max Level: Level 3: Rocket has the chance to destroy enemy Strike and Attack tiles. Deals 121 damage per tile. Level 4: Rocket has the chance to destroy enemy Countdown tiles. Deals 165 damage per tile. Level 5: Groot punches a 2x4 hole centered exactly in the center of the board. Deals 185 damage per tile.
Note: The 2x4 area with maxed covers is 2 tiles wide and 4 tiles tall.
I Got a Plan
POWER COST 11 Rocket builds a ridiculously awesome weapon out of scraps. Place a 3-turn Blue Countdown tile on any basic tile. When his designs come to fruition, this Countdown tile transforms 2 random basic Blue tiles into strength 55 Strike tiles.
Level Upgrades: Level 2: Rocket makes strength 66 Strike tiles. Level 3: Rocket makes 3 Strike tiles. Level 4: Creates a 2-turn Countdown tile. Rocket makes strength 77 Strike tiles. Level 5: Rocket makes 4 strength 83 Strike tiles.
At Max Level: Level 3: Rocket makes 3 strength 209 Strike tiles (Total strength of 627). Level 4: Creates a 2-turn Countdown tile. Rocket makes 3 strength 244 Strike tiles (Total strength of 732). Level 5: Rocket makes 4 strength 261 Strike tiles (Total strength of 1044).