Innovation is a process. It's finding new challenges and figuring out new and better ways to do things. It's testing every new improvement and learning all the ways it could be better. For Riri Williams, the drive for innovation is never-ending. And it hasn't stopped yet, even with her current magnum opus: the Ironheart 3.0 armor. The power to protect mankind? Worth it.
Powers[]
Intelligent Design[]
POWER COST 4
Create 3 2-turn Blue Suppression Device Repeater tiles. These tiles deal 354 damage and create 1 strength 63 Protect tiles. Adds 5 Overcharge Points.
(PASSIVE) If Riri reaches 10 Overcharge points, she creates a 4-turn Short-Circuit Countdown tiles which disables her abilities. Every turn and when Riri makes a Match-4, she loses 1 Overcharge Point.
Level Upgrades:
Level 2: Repeater tiles deal 389 damage and Protect tile strength increases to 69.
Level 3: Repeater tiles deal 425 damage and Protect tile strength increases to 76.
Level 4: Repeater tiles deal 496 damage and Protect tile strength increases to 88, and add 4 Overcharge Points.
Level 5: Repeater tiles deal 637 damage and Protect tile strength increases to 113.
At Max Level:
Level 3: Repeater tiles deal 1709 damage and Protect tile strength increases to 304.
Level 4: Repeater tiles deal 1994 damage and Protect tile strength increases to 354, and add 4 Overcharge Points.
Level 5: Repeater tiles deal 2563 damage and Protect tile strength increases to 455.
Repulsor Charge[]
POWER COST 3
Choose to fire either a standard or overcharged blast. A standard blast deals 1751 damage and converts 4 random Blue, Green, or Red basic tiles to Charged tiles and adds 4 Overcharge Points. An overcharged blast deals 700 damage to the enemy team, and doubles the number of tiles converted and Overcharge Points gained.
(PASSIVE) Riri's Intelligent Design passive is always unlocked.
Level Upgrades:
Level 2: Standard blast deals 1926 damage, overcharged blast deals 770 team damage.
Level 3: Standard blast deals 2101 damage, overcharged blast deals 840 team damage.
Level 4: Standard blast deals 2451 damage, overcharged blast deals 980 team damage, and gain 3 Overcharge Points
Level 5: Standard blast deals 3152 damage, overcharged blast deals 1260 team damage.
At Max Level:
Level 3: Standard blast deals 8446 damage, overcharged blast deals 3378 team damage.
Level 4: Standard blast deals 9853 damage, overcharged blast deals 3941 team damage, and gain 3 Overcharge Points
Level 5: Standard blast deals 12668 damage, overcharged blast deals 5067 team damage.
Aural Assault[]
POWER COST 4
Riri goes Airborne for 1 turn and launches a sonic suppression attack. Stuns up to 3 enemies for 1 turn(s), adding 5 Overcharge Points. For every 2 enemy Protect tiles on the board, the enemy better prepares and a random enemy is not Stunned.
(PASSIVE) Riri's Intelligent Design passive is always unlocked.
Level Upgrades:
Level 2: Each 3 enemy Protect tiles negates a stun.
Level 3: Adds 4 Overcharge Points.
Level 4: Each 4 enemy Protect tiles negates a stun.
Level 5: Each 5 enemy Protect tiles negates a stun.
At Max Level:
Level 3: Adds 4 Overcharge Points.
Level 4: Each 4 enemy Protect tiles negates a stun.
Level 5: Each 5 enemy Protect tiles negates a stun.
Notes[]
Levels[]
Gallery[]
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Epic |
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