In the Avengers' time of need, Pepper Potts rises to the occasion as Rescue! Armed with a super-powered suit of Iron armor and her genius intellect, she must prove that she has what it takes to save the day.
All Systems Go
POWER COST 9
Pepper Potts takes flight to intercept an enemy missile and hack its navigational systems. Rescue deals 161 damage and steals 1 enemy Strike, Attack, or Protect tile. If there are non-Red enemy Strike, Attack, or Protect tiles on the board after this power is fired, convert them to Red.
Level 2: Deal 322 damage.
Level 3: Steal 2 tiles.
Level 4: Deal 386 damage.
Level 5: Steal 3 tiles.
POWER COST 8
Rescue stands her ground between danger and the helpless: your ally, your savior, and your shield. Rescue converts all friendly Strike and Attack tiles into Protect tiles, then improves friendly Protect tiles by 65. If there are no friendly Strike, Attack, or Protect tiles on the board, create 2 strength 65 Protect tiles instead.
(PASSIVE) At the start of her turn, if there are 2 or more friendly Protect tiles on the board, heal Rescue's allies for a burst of 194 health.
Level 2: Improves tiles by 75 and heals for a burst of 226 health.
Level 3: Improves tiles by 81 and heals for a burst of 259 health. Creates Protect tiles with a strength of 72.
Level 4: Improves tiles by 104 and heals for a burst of 291 health.
Level 5: Improves tiles by 117 and heals for a burst of 388 health. Creates 3 Protect tiles with a strength of 78.
Do or Die
POWER COST 6
Rescue charges into the front lines, blasting back enemy forces with twin repulsor beams. Rescue fires off two separate blasts that each deal 710 damage. If there are 3 or more friendly Strike, Attack, or Protect tiles on the board, Rescue lands an additional blast for 516 damage.
Level 2: Deals 807 damage.
Level 3: Deals an additional 645 damage if there are 2 or more friendly tiles.
Level 4: Deal 968 damage.
Level 5: Deals 1323 damage and an additional 710 damage.
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