The Prowler is a master thief, known for taking out big names in the darker alleys of New York City. With gadgets pilfered from years on the job, Aaron Davis pulls off high-profile heists, making enemies wherever he goes.
With years of double-crossing catching up to him, how long can this criminal get away with murder?
On the Prowl
POWER COST 0
(PASSIVE) When Prowler sees something he wants, there's not much you can do to keep it from him. At the start of each turn, fortify 2 enemy Strike, Attack, or Protect tiles. Whenever your team matches a Fortified enemy Strike, Attack, or Protect tile, Prowler steals that tile.
Level 2: Stolen tiles are improved by 9.
Level 3: Stolen tiles are improved by 29.
Level 4: Stolen tiles are improved by 80.
Level 5: Stolen tiles are improved by 182.
POWER COST 10
The Tinkerer's electrified gadgets pack a punch, but only if Prowler can figure out how to use them. Deals 361 damage and stuns the targeted enemy for 1 turn. If your team has more total Strike, Attack, or Protect tiles than the enemy team does, also deals 259 damage to all other enemies.
Level 2: Stuns the enemy for 2 turns.
Level 3: Deals 617 damage to the target and 443 damage to all other enemies.
Level 4: Deals 1162 damage to the target and 834 damage to all other enemies.
Level 5: Deals 1947 damage to the target and 1397 damage to all other enemies. Stuns the enemy for 3 turns.
I'll Get My Coat
POWER COST 11
When things get dicey, Prowler steals away, leaving his allies to clean up the mess. Creates 2 strength 65 friendly Strike tiles and 2 strength 65 enemy Strike tiles, then turns Prowler Invisible for 1 turn.
Level 2: Creates strength 107 friendly Strike tiles.
Level 3: Creates strength 132 friendly Strike tiles.
Level 4: Prowler becomes Invisible for 2 turns.
Level 5: Creates 3 friendly Strike tiles. Prowler becomes Invisible for 3 turns.
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