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The unrivaled King of the Seas, Namor surfs into battle on a mighty wave with an army of fierce aquatic creatures in his wake. When ancient horns of war blare, devastation soon follows as deadly waters engulf the arena.

Powers[]

Blessings of the Deep[]

POWER COST  Black  3
Convert a chosen Team-up or Basic tile into a Critical tile. If the tile was created on one of the bottom 2 rows, burst heal Namor for 67 health.

(PASSIVE) Whenever your team makes a match in the bottom 3 rows, Namor deals 105% of that match damage to a random enemy.

Level Upgrades:
Level 2: If created on the bottom 3 rows, burst heal for 134 health. Deal 110% of the match damage.
Level 3: Burst heal for 212 health. When matched in the bottom 4 rows, deal 115% of match damage.
Level 4: If created on the bottom 4 rows, burst heal for 307 health. Deal 120% of match damage.
Level 5: If created on the bottom 5 rows, burst heal for 475 health. When matched in the bottom 5 rows, deal 125% of match damage.

At Max Level:
Level 3: Burst heal for 640 health. When matched in the bottom 4 rows, deal 115% of match damage.
Level 4: If created on the bottom 4 rows, burst heal for 926 health. Deal 120% of match damage.
Level 5: If created on the bottom 5 rows, burst heal for 1431 health. When matched in the bottom 5 rows, deal 125% of match damage.

At Champion Max Level:
Level 3: Burst heal for 798 health. When matched in the bottom 4 rows, deal 115% of match damage.
Level 4: If created on the bottom 4 rows, burst heal for 1155 health. Deal 120% of match damage.
Level 5: If created on the bottom 5 rows, burst heal for 1785 health. When matched in the bottom 5 rows, deal 125% of match damage.


Trident of Neptune[]

POWER COST  Red  8
Namor releases a destructive beam from his ancient weapon. Destroy target Row, then deal 45 damage to the enemy team, increased by 25% for each Blue or Feeding Frenzy tile destroyed (Destroyed tiles do not deal damage or generate AP).

(PASSIVE) At the start of Namorā€™s turn, convert a random Basic or Team-Up tile on the bottom 3 rows to Blue.

Level Upgrades:
Level 2: Deal 68 damage, increased by 40% for Blue/feeding frenzy tiles.
Level 3: Deal 90 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
Level 4: Deal 113 damage, increased by 80% for Blue/feeding frenzy tiles.
Level 5: Deal 169 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.

At Max Level:
Level 3: Deal 270 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
Level 4: Deal 338 damage, increased by 80% for Blue/feeding frenzy tiles.
Level 5: Deal 506 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.

At Champion Max Level:
Level 3: Deal 336 damage, increased by 60% for Blue/feeding frenzy tiles. Blue tiles created in bottom 4 rows.
Level 4: Deal 420 damage, increased by 80% for Blue/feeding frenzy tiles.
Level 5: Deal 630 damage, increased by 100% for Blue/feeding frenzy tiles. Blue tiles created in bottom 5 rows.


Horn of Proteus[]

POWER COST  Green  5
Namor summons denizens of the deep to prey on his enemies. Convert 2 Blue Basic tiles to 4-turn Feeding Frenzy Countdown tiles, which destroy all tiles around them when they expire (Destroyed tiles do not generate AP).

(PASSIVE) On battle start, create 1 5-turn Feeding Frenzy Countdown tiles. Whenever the enemy team makes a match in the bottom 4 rows of the board, reduce the time of all friendly Feeding Frenzy tiles by 1.

Level Upgrades:
Level 2: Create 4-turn tiles.
Level 3: Convert 3 tiles.
Level 4: Convert 3-turn tiles. Create 2 tiles.
Level 5: Convert 4-turn tiles. Create 3 tiles.

At Max Level:
Level 3: Unchanged.
Level 4: Unchanged.
Level 5: Unchanged.

At Champion Max Level:
Level 3: Unchanged.
Level 4: Unchanged.
Level 5: Unchanged.


Notes[]

Levels[]

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Gallery[]


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