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In order to cure his own blood disease, the renowned Dr. Michael Morbius underwent an experimental procedure that gave him incredible powers—but also a horrible urge to consume human blood. He now must come to grips with being a scientifically-created vampire, while still living in the world.

Powers[]

Feeding Frenzy[]

POWER COST  Black  0
(PASSIVE) Once Morbius tastes blood, he must feed until he's sated. When you match or destroy an enemy special tile, removes 1 other enemy special tile and deals 93 damage to a random enemy. (Max level 180 damage)

Level Upgrades:
Level 2: Deals 127 damage to a random enemy.
Level 3: Deals 319 damage to a random enemy.
Level 4: Removes 2 other random enemy special tiles and deals 409 damage to a random enemy.
Level 5: Removes 3 other random enemy special tiles and deals 1049 damage to a random enemy.

At Max Level:
Level 3: Deals 618 damage to a random enemy.
Level 4: Removes 2 other random enemy special tiles and deals 792 damage to a random enemy.
Level 5: Removes 3 other random enemy special tiles and deals 2030 damage to a random enemy.


Hematology[]

POWER COST  Blue  5
Morbius uses his medical knowledge to sap the enemy's strength while bolstering his own. Destroy an enemy Strike, Attack, or Protect tile and create a 1-turn Repeater tile that restores 41 health to Morbius. (Does not deal damage or generate AP.)

Level Upgrades:
Level 2: Repeater tile restores 95 health to Morbius.
Level 3: Repeater tile restores 148 health to Morbius.
Level 4: Repeater tile restores 256 health to Morbius.
Level 5: Repeater tile restores 470 health to Morbius.

At Max Level:
Level 3: Repeater tile restores 289 health to Morbius.
Level 4: Repeater tile restores 499 health to Morbius.
Level 5: Repeater tile restores 918 health to Morbius.


In the Shadows[]

POWER COST  Purple  7
Morbius lies low to ambush his opponents. Creates 3 Red or Black Trap tiles that, when matched or destroyed by the enemy, deal 553 damage and reduce the strength of all enemy Strike, Attack, and Protect tiles by 13. Damage dealt by these Trap tiles permanently reduces the enemy's health for the rest of the battle.

Level Upgrades:
Level 2: Trap tiles deal 774 damage and reduce the strength of the enemy tiles by 18.
Level 3: Trap tiles deal 995 damage and reduce the strength of the enemy tiles by 23.
Level 4: Create 4 Trap tiles dealing 1078 damage and reduce the strength of enemy tiles by 25.
Level 5: Create 5 Trap tiles dealing 1394 damage and reduce the strength of enemy tiles by 33.

At Max Level:
Level 3: Trap tiles deal 1940 damage and reduce the strength of the enemy tiles by 43.
Level 4: Create 4 Trap tiles dealing 2102 damage and reduce the strength of enemy tiles by 47.
Level 5: Create 5 Trap tiles dealing 2717 damage and reduce the strength of enemy tiles by 60.


Best Build[]


Notes[]

Levels[]

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Gallery[]


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