Daughter to Drax the Destroyer, Heather Douglas had a difficult upbringing. After nearly dying, she became host to the malevolent Dragon of the Moon. A master martial artist by training and a powerful psychic and telekinetic via possession, Heather rises to the challenges in front of her – the most difficult of which is not falling to draconic benefactor's corrupting influence. Despite this, Moondragon adventures through the galaxy, guarding those who have no power to protect themselves.
Powers[]
Moonlight Dispersal[]
POWER COST 5
Moondragon divides and conquers, keeping her enemy from concentrating either strength or thoughts. Divide each enemy Strike, Attack, or Protect tile in half, creating a new tile of that type. If none exist, create 2 strength 1 enemy Protect tiles instead.
(PASSIVE) At the start of the turn, randomly convert any enemy Strike, Attack, or Protect tiles in excess of 6 tiles to basic tiles, giving her team a burst of 36 health and dealing 72 damage to the enemy for each tile converted.
Level Upgrades:
Level 2: Create 3 Protect tiles. Gain a burst of 63 health and deal 117 damage.
Level 3: Create 4 Protect tiles. Convert enemy SAPs in excess of 5 tiles. Gain a burst of 97 health and deal 162 damage.
Level 4: Create 5 Protect tiles. Gain a burst of 162 health and deal 234 damage.
Level 5: Create 6 Protect tiles. Convert enemy SAPs in excess of 4 tiles. Gain a burst of 288 health and deal 360 damage.
At Max Level:
Level 3: Create 4 Protect tiles. Convert enemy SAPs in excess of 5 tiles. Gain a burst of 194 health and deal 324 damage.
Level 4: Create 5 Protect tiles. Gain a burst of 324 health and deal 468 damage.
Level 5: Create 6 Protect tiles. Convert enemy SAPs in excess of 4 tiles. Gain a burst of 576 health and deal 720 damage.
At Champion Max Level:
Level 3: Create 4 Protect tiles. Convert enemy SAPs in excess of 5 tiles. Gain a burst of 398 health and deal 666 damage.
Level 4: Create 5 Protect tiles. Gain a burst of 666 health and deal 962 damage.
Level 5: Create 6 Protect tiles. Convert enemy SAPs in excess of 4 tiles. Gain a burst of 1184 health and deal 1480 damage.
Pyrrhic Defense[]
POWER COST 7
Moondragon keeps her enemy from utilizing their strengths, but not without a cost to her friends. Select a basic tile: Create a 2-turn Countdown tile. While this tile is on the board, enemy Strike, Attack, and Protect tile strength is reduced by 30%. When the tile expires or is destroyed, Moondragon deals 522 damage and uses Moonlight Dispersal.
(PASSIVE) If Moondragon is to take damage, a random ally takes that damage instead. If a Pyrrhic Defense Countdown tile exists, damage is increased by 50%.
Level Upgrades:
Level 2: SAPs reduced by 35%. Deals 630 damage.
Level 3: Create 3-turn Countdown tile. SAPs reduced by 40%. Deals 738 damage.
Level 4: SAPs reduced by 50%. Deals 996 damage.
Level 5: Create 4-turn Countdown tile. SAPs reduced by 75%. Deals 1242 damage.
At Max Level:
Level 3: Create 3-turn Countdown tile. SAPs reduced by 40%. Deals 1476 damage.
Level 4: SAPs reduced by 50%. Deals 1944 damage.
Level 5: Create 4-turn Countdown tile. SAPs reduced by 75%. Deals 2484 damage.
At Champion Max Level:
Level 3: Create 3-turn Countdown tile. SAPs reduced by 40%. Deals 3034 damage.
Level 4: SAPs reduced by 50%. Deals 4054 damage.
Level 5: Create 4-turn Countdown tile. SAPs reduced by 75%. Deals 5106 damage.
Titanian Martial Arts[]
POWER COST 5
Destroy the bottom row of tiles. Destroyed tiles do not deal damage or generate AP.
(PASSIVE) Moondragon uses her combat prowess to turn the enemy's own strength against them. Moondragon takes 10% reduced match damage and deals the amount reduced back to the enemy, plus 5% for each enemy Strike, Attack, or Protect tile on the board. Moondragon's match damage is increased by 5% for each Strike, Attack, or Protect tile on the board.
Level Upgrades:
Level 2: Take 15% less match damage. Reflect an additional 6% per SAP. Match damage increased by 6% per SAP.
Level 3: Take 20% less match damage. Reflect an additional 8% per SAP. Match damage increased by 8% per SAP.
Level 4: Take 30% less match damage. Reflect an additional 11% per SAP. Match damage increased by 11% per SAP.
Level 5: Take 50% less match damage. Reflect an additional 15% per SAP. Match damage increased by 15% per SAP.
At Max Level:
Level 3: Take 20% less match damage. Reflect an additional 8% per SAP. Match damage increased by 8% per SAP.
Level 4: Take 30% less match damage. Reflect an additional 11% per SAP. Match damage increased by 11% per SAP.
Level 5: Take 50% less match damage. Reflect an additional 15% per SAP. Match damage increased by 15% per SAP.
At Champion Max Level:
Level 3: Take 20% less match damage. Reflect an additional 8% per SAP. Match damage increased by 8% per SAP.
Level 4: Take 30% less match damage. Reflect an additional 11% per SAP. Match damage increased by 11% per SAP.
Level 5: Take 50% less match damage. Reflect an additional 15% per SAP. Match damage increased by 15% per SAP.
Notes[]
Levels[]
Gallery[]
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