Marvel Puzzle Quest Wiki
Advertisement


Unburdened by morality, Mister Sinister will stop at nothing to understand genetic mutation. Using his vast array of powers and superior intellect, Mister Sinister concocts convoluted multi-decade plans to achieve his goals. Operating in the shadows, Mister Sinister steps into the fray only when absolutely necessary.

Powers[]

Original Sinister[]

POWER COST  black  0
(PASSIVE) Mister Sinister gleefully tosses one of his clones into the line of fire. If an enemy would deal 1735 or more damage and the friendly team has at least 3 Black AP, drain 3 friendly Black AP, prevent up to 1215 damage, and create 2 Trap tiles that deal 417 damage when matched by either team.

Level Upgrades:
Level 2: Prevents up to 1284 damage; Trap tile deals 497 damage.
Level 3: Prevents up to 1389 damage; Trap tile deals 551 damage.
Level 4: Prevents up to 1562 damage; Trap tile deals 689 damage.
Level 5: Prevents up to 1736 damage if the team has 2 Black AP; drains 2 Black AP.

At Max Level:
Level 3: Prevents up to 5581 damage; Trap tile deals 2214 damage. (Procs on 6975 or more damage)
Level 4: Prevents up to 6278 damage; Trap tile deals 2767 damage.
Level 5: Prevents up to 6976 damage if the team has 2 Black AP; drains 2 Black AP.


Sinister Secrets[]

POWER COST  purple  0
(PASSIVE) Mister Sinister's schemes account for all externalities. Whenever an enemy fires a power, Mister Sinister creates 1 Trap tile. If the enemy has 7 or more AP in a Sinister Secrets Trap tile's color when it is matched by either team, steal 3 enemy AP in that color. Otherwise destroy 2 enemy AP in that color.

Level Upgrades:
Level 2: Steals enemy AP if the enemy team has 6 or more AP.
Level 3: Steals enemy AP if the enemy team has 5 or more AP; creates 2 Trap tiles.
Level 4: Steals enemy AP if the enemy team has 4 or more AP.
Level 5: Steals enemy AP if the enemy team has 3 or more AP; creates 3 Trap tiles.

At Max Level:
Level 3: Steals enemy AP if the enemy team has 5 or more AP; creates 2 Trap tiles.
Level 4: Steals enemy AP if the enemy team has 4 or more AP.
Level 5: Steals enemy AP if the enemy team has 3 or more AP; creates 3 Trap tiles.


Behold![]

POWER COST  blue  8
Mister Sinister's plans can only be comprehended by a single mind: his own! Creates 3 Trap tiles that deal 469 damage for each friendly Trap tile on the board (including these tiles; up to 8 tiles) when matched by either team.

Level Upgrades:
Level 2: Trap tiles deal 516 damage for each friendly Trap tile.
Level 3: Trap tiles deal 563 damage for each friendly Trap tile.
Level 4: Trap tiles deal 657 damage for each friendly Trap tile.
Level 5: Trap tiles deal 844 damage for each friendly Trap tile.

At Max Level:
Level 3: Trap tiles deal 2263 damage for each friendly Trap tile.
Level 4: Trap tiles deal 2640 damage for each friendly Trap tile.
Level 5: Trap tiles deal 3395 damage for each friendly Trap tile.


Notes[]

Best Build[]


Level[]

Back to top ↑

Gallery[]

Advertisement