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As a wealthy and widely hailed philanthropist, the man known as Martin Li uses his financial resources to help those in need. But in his other identity, that of the ruthless underworld figure Mister Negative, he uses his extradimensional energy powers to corrupt anything he touches as the leader of a criminal empire.

Powers[]

Deified Organizer[]

POWER COST  Yellow  7
Martin always knows how best to help his community. Mister Negative knows best how to dismantle it. If there are 6 or fewer Strike, Attack, or Protect tiles on the board, create 3 strength 37 tiles in the tile type that has the fewest (prioritizing Protect, then Strike) and revert to Martin Li. Then if there are more than 6, destroy all Strike, Attack, and Protect tiles, dealing damage equal to 85% of their total strength and change to Mister Negative. Destroyed tiles do not deal damage or generate AP. If used while Mister Negative, deal 10% more damage.

(PASSIVE) While Martin Li, tiles he creates are empowered by 10%.

Level Upgrades:
Level 2: Create strength 63 tiles. Deal damage equal to 110% tile strength. Increase tile strength by 20%. Increase damage by 20%.
Level 3: Create strength 74 tiles. Deal damage equal to 135% tile strength. Increase tile strength by 25%. Increase damage by 25%.
Level 4: Create 3 strength 83 tiles. Deal damage equal to 165% tile strength. Increase tile strength by 35%. Increase damage by 35%.
Level 5: Create strength 93 tiles. Deal damage equal to 225% tile strength. Increase tile strength by 50%. Increase damage by 50%.

At Max Level:
Level 3: Create strength 86 tiles. Deal damage equal to 135% tile strength. Increase tile strength by 25%. Increase damage by 25%.
Level 4: Create 3 strength 99 tiles. Deal damage equal to 165% tile strength. Increase tile strength by 35%. Increase damage by 35%.
Level 5: Create strength 126 tiles. Deal damage equal to 225% tile strength. Increase tile strength by 50%. Increase damage by 50%.

At Champion Max Level:
Level 3: Create strength 176 tiles. Deal damage equal to 135% tile strength. Increase tile strength by 25%. Increase damage by 25%.
Level 4: Create 3 strength 204 tiles. Deal damage equal to 165% tile strength. Increase tile strength by 35%. Increase damage by 35%.
Level 5: Create strength 259 tiles. Deal damage equal to 225% tile strength. Increase tile strength by 50%. Increase damage by 50%.


Analyzed Stats[]

POWER COST  Blue  0
(PASSIVE) Martin Li does his research, knowing exactly how to build an empire. Mister Negative crushes known opponents to nothingness. While comporting as Martin Li, Li takes 10% damage from matches and abilities and at the start of his turn, gains 1 AP in one of his strongest colors. While Mister Negative, he deals 10% bonus match damage and at the start of his turn improves all friendly Strike and Attack tiles by 10% of his current Level.

If he has taken more than 25% damage since changing into Mister Negative, he changes to Martin Li and creates 2 strength 37 Fortified Protect tiles. This cannot be disabled by status effects.

Level Upgrades:
Level 2: Martin Li takes 15% reduced damage. Mister Negative deals 15% increased match damage and improves tiles by 15% of his current level. Create strength 63 tiles.
Level 3: Martin Li takes 20% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 74 tiles.
Level 4: Martin Li takes 25% reduced damage. Mister Negative deals 30% increased match damage and improves tiles by 30% of his current level. Create strength 83 tiles.
Level 5: Martin Li takes 30% reduced damage. Mister Negative deals 50% increased match damage and improves tiles by 50% of his current level. Create strength 93 tiles.

At Max Level:
Level 3: Martin Li takes 20% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 86 tiles.
Level 4: Martin Li takes 25% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 99 tiles.
Level 5: Martin Li takes 30% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 126 tiles.

At Champion Max Level:
Level 3: Martin Li takes 20% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 176 tiles.
Level 4: Martin Li takes 25% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 204 tiles.
Level 5: Martin Li takes 30% reduced damage. Mister Negative deals 20% increased match damage and improves tiles by 20% of his current level. Create strength 259 tiles.


Reversed Tenet[]

POWER COST  Black  5
Mister Negative can make all that you thought was correct reprehensible in the blink of an eye. If Martin is active, he becomes Mister Negative. Create a fortified 5-turn Black Countdown tile on the board. While this tile exists, 5% of the damage dealt by the target is instead dealt to a random enemy. When the tile expires, the target deals 5% of their current health to all of their allies. If no allies exist, they deal 50% of this damage to themselves.

Level Upgrades:
Level 2: Reflect 10% of the targetā€™s damage. Deal 10% of the targetā€™s current health.
Level 3: Reflect 20% of the targetā€™s damage. Deal 15% of the targetā€™s current health.
Level 4: Creates a 4-turn tile. Reflect 35% of the targetā€™s damage. Deal 20% of the targetā€™s current health.
Level 5: Reflect 50% of the targetā€™s damage. Deal 40% of the targetā€™s current health.

At Max Level:
Level 3: Reflect 20% of the targetā€™s damage. Deal 15% of the targetā€™s current health.
Level 4: Creates a 4-turn tile. Reflect 35% of the targetā€™s damage. Deal 20% of the targetā€™s current health.
Level 5: Reflect 50% of the targetā€™s damage. Deal 40% of the targetā€™s current health.

At Champion Max Level:
Level 3: Reflect 20% of the targetā€™s damage. Deal 15% of the targetā€™s current health.
Level 4: Creates a 4-turn tile. Reflect 35% of the targetā€™s damage. Deal 20% of the targetā€™s current health.
Level 5: Reflect 50% of the targetā€™s damage. Deal 40% of the targetā€™s current health.


Notes[]

Levels[]

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