After clones of Miles Morales wearing his suit committed various crimes around the city, the young Spider-Man decided it was time to upgrade to a new set of clothes. Inspired by the fashion of one of his new friends, Kenneth Kingston, Spider-Man swings into Brooklyn wearing an all-new, all-awesome costume and a rockin' pair of kicks!
Powers[]
Web Warrior[]
POWER COST 7
Convert 1 Basic tile(s) to Web Tiles.
(PASSIVE) Whenever your team matches a Web tile, create 1 Charged tile. Web tile matches deal 3% increased damage.
Level Upgrades:
Level 2: Web tile matches 7% increased damage.
Level 3: Convert 2 Basic tile(s) to Web tiles. Web tile matches deal 12% increased damage.
Level 4: Web tile matches deal 24% increased damage.
Level 5: Convert 3 Basic tile(s) to Web tiles. Web tile matches deal 45% increased damage.
At Max Level:
Level 3: Convert 2 Basic tile(s) to Web tiles. Web tile matches deal 12% increased damage.
Level 4: Web tile matches deal 24% increased damage.
Level 5: Convert 3 Basic tile(s) to Web tiles. Web tile matches deal 45% increased damage.
At Champion Max Level:
Level 3: Convert 2 Basic tile(s) to Web tiles. Web tile matches deal 12% increased damage.
Level 4: Web tile matches deal 24% increased damage.
Level 5: Convert 3 Basic tile(s) to Web tiles. Web tile matches deal 45% increased damage.
Bio-Electric Threads[]
POWER COST 6
Create 2 strength 20 Protect tile(s) and 2 strength 20 Strike tile(s). If there are more Web than Charged tiles, increase the created Protect tile strength by 15%. Otherwise, increase the created Strike tile strength by 15%. Then, convert up to 2 Web tile(s) to Charged tiles.
(PASSIVE) At the start of Miles's turn, if there are less than 2 Charged tiles on the board, create 1 Charged tile(s).
Level Upgrades:
Level 2: Create strength 22 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 18%, otherwise increase the Strike tile strength by 18%. If there are less than 3 Charged tiles, create 1 tile.
Level 3: Create strength 25 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 25%, otherwise increase the Strike tile strength by 25%. Then, convert up to 3 Web tile(s) into Charged tiles.
Level 4: Create strength 29 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 30%, otherwise increase the Strike tile strength by 30%. If there are less than 4 Charged tiles, create 1 tile.
Level 5: Create strength 36 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 50%, otherwise increase the Strike tile strength by 50%. Then, convert up to 4 Web tile(s) into Charged tiles. If there are less than 5 Charged tiles, create 1 tile.
At Max Level:
Level 3: Create strength 78 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 25%, otherwise increase the Strike tile strength by 25%. Then, convert up to 3 Web tile(s) into Charged tiles.
Level 4: Create strength 91 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 30%, otherwise increase the Strike tile strength by 30%. If there are less than 4 Charged tiles, create 1 tile.
Level 5: Create strength 113 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 50%, otherwise increase the Strike tile strength by 50%. Then, convert up to 4 Web tile(s) into Charged tiles. If there are less than 5 Charged tiles, create 1 tile.
At Champion Max Level:
Level 3: Create strength 78 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 25%, otherwise increase the Strike tile strength by 25%. Then, convert up to 3 Web tile(s) into Charged tiles.
Level 4: Create strength 91 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 30%, otherwise increase the Strike tile strength by 30%. If there are less than 4 Charged tiles, create 1 tile.
Level 5: Create strength 139 Protect tile(s). If there are more Web than Charged tiles, increase the Protect tile strength by 50%, otherwise increase the Strike tile strength by 50%. Then, convert up to 4 Web tile(s) into Charged tiles. If there are less than 5 Charged tiles, create 1 tile.
Mega Venom Blast[]
POWER COST 10
Convert up to 4 Charged tiles to Basic tiles, then deal 251 damage to the target. For every 2 Charged tiles converted, increase this damage by 15%, stun Miles for 1 turn(s), and deal 162 damage to the enemy team.
Level Upgrades:
Level 2: Deal 278 damage to the target. Increase this damage by 20%, and deal 184 damage to the enemy team.
Level 3: Convert up to 6 Charged tiles to Basic tiles, then deal 306 damage to the target. For every 3 Charged tiles converted, increase this damage by 25%, and deal 212 damage to the enemy team.
Level 4: Convert up to 8 Charged tiles to Basic tiles, then deal 361 damage to the target. Increase this damage by 30%, and deal 250 damage to the enemy team.
Level 5: Deal 419 damage to the target. For every 5 Charged tiles converted, increase this damage by 50%, and deal 446 damage to the enemy team.
At Max Level:
Level 3: Convert up to 6 Charged tiles to Basic tiles, then deal 955 damage to the target. For every 3 Charged tiles converted, increase this damage by 25%, and deal 661 damage to the enemy team.
Level 4: Convert up to 8 Charged tiles to Basic tiles, then deal 1127 damage to the target. Increase this damage by 30%, and deal 782 damage to the enemy team.
Level 5: Deal 1307 damage to the target. For every 5 Charged tiles converted, increase this damage by 50%, and deal 1392 damage to the enemy team.
At Champion Max Level:
Level 3: Convert up to 6 Charged tiles to Basic tiles, then deal 1175 damage to the target. For every 3 Charged tiles converted, increase this damage by 25%, and deal 813 damage to the enemy team.
Level 4: Convert up to 8 Charged tiles to Basic tiles, then deal 1387 damage to the target. Increase this damage by 30%, and deal 962 damage to the enemy team.
Level 5: Deal 1608 damage to the target. For every 5 Charged tiles converted, increase this damage by 50%, and deal 1713 damage to the enemy team.
Notes[]
Levels[]
Gallery[]
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Uncommon |
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Rare |
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Legendary |
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Epic |
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