Agent Melinda May is a master martial artist, markswoman, and spy. She is one of S.H.I.E.L.D.'s most dangerous agents, and her fighting prowess, resourcefulness, and dedication to duty have made her a legend in the agency. Just don't call her The Cavalry.
Powers[]
Sure Shot[]
POWER COST 8
"If I need a gun, I'll take one." Agent May lines up her sights and fires a few perfectly placed shots into her target. Choose 2 basic tiles. Deals 528 damage and destroys the chosen tiles. If all chosen tiles are the same color, deal 686 damage instead (destroyed tiles do not deal damage or generate AP).
Level Upgrades:
Level 2: Deals 723 damage, or 940 damage if chosen tiles are the same color.
Level 3: Chosen tiles can include enemy Strike, Protect, and Attack tiles.
Level 4: Destroys 3 tiles. Deals 908 damage, or 1180 damage if chosen tiles are the same color.
Level 5: Destroys 4 tiles. Can destroy any enemy special tile. Deals 993 damage, or 1290 damage if chosen tiles are the same color.
At Max Level:
Level 3: Chosen tiles can include enemy Strike, Protect, and Attack tiles. Deals 1408 damage, or 1832 damage if chosen tiles are the same color.
Level 4: Destroys 3 tiles. Deals 1768 damage, or 2300 damage if chosen tiles are the same color.
Level 5: Destroys 4 tiles. Can destroy any enemy special tile. Deals 1933 damage, or 2514 damage if chosen tiles are the same color.
Calculated Strike[]
POWER COST 5
Agent May finds the perfect opening and swiftly incapacitates her foe. Stuns the target for 1 turn(s).
(PASSIVE) Whenever an enemy returns from Stunned, create a random 2-turn Countdown tile targetting that character. While it's on the board, that character's matches and powers deal 111 less damage.
Level Upgrades:
Level 2: Creates a 3-turn tile that reduces enemy damage by 269.
Level 3: Countdown tile reduces enemy damage by 602.
Level 4: Stuns the target for 2 turns. Creates a 4-turn Countdown tile.
Level 5: Stuns the target for 3 turns. Creates a 5-turn Countdown tile that reduces enemy damage by 805.
At Max Level:
Level 3: Countdown tile reduces enemy damage by 1171.
Level 4: Stuns the target for 2 turns. Creates a 4-turn Countdown tile.
Level 5: Stuns the target for 3 turns. Creates a 5-turn Countdown tile that reduces enemy damage by 1566.
S.H.I.E.L.D. Training[]
POWER COST 0
(PASSIVE) Agent May's duties include overseeing the training of new recruits and ensuring they stay in one piece. Whenever an ally takes at least 18% of their total health in damage, that ally is granted a burst of 408 health. Once per turn, if an ally would deal at least 15% of the enemy's total health in damage, that ally gains 1 AP in the strongest color.
Level Upgrades:
Level 2: Restores 502 health.
Level 3: Restores 502 health when ally takes 15% of their health in damage, and generates 2 AP when an ally deals 12% of an enemy's health in damage.
Level 4: Restores 632 health when ally takes 12% of their health in damage, and generates 2 AP when an ally deals 10% of an enemy's health in damage.
Level 5: Restores 632 health when ally takes 10% of their health in damage, and generates 3 AP when an ally deals 8% of an enemy's health in damage.
At Max Level:
Level 3: Restores 977 health when ally takes 15% of their health in damage, and generates 2 AP when an ally deals 12% of an enemy's health in damage.
Level 4: Restores 1231 health when ally takes 12% of their health in damage, and generates 2 AP when an ally deals 10% of an enemy's health in damage.
Level 5: Restores 1231 health when ally takes 10% of their health in damage, and generates 3 AP when an ally deals 8% of an enemy's health in damage.
Notes[]
Levels[]
Gallery[]
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Uncommon |
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Rare |
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Legendary |
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Epic |
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