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To help the injured, Dr. Curtis Connors invented a serum based on the reptilian ability to regrow limbs. When he tried the formula on himself, he discovered an unintended side effect: transformation into the savage, mammal-hating Lizard!

Powers

Ectothermic

POWER COST  Green  7
Even cold blood can run hot in the right environment. Deals 249 damage to the enemy team. If there are 8 or fewer Blue tiles on the board, deal an extra 292 damage to a random enemy. If there are at least 10 Red tiles on the board, deal an extra 292 damage to a random enemy.

Level Upgrades:
Level 2: Deals 349 damage to the enemy team and deals 392 extra random damage.
Level 3: Deals 448 damage to the enemy team, deals extra damage if there are 9 or fewer Blue tiles, deals extra damage if there are at least 9 red tiles.
Level 4: Deals 647 damage to the enemy team, deals 422 extra damage if there are 10 or fewer Blue tiles and if there at least 8 Red tiles.
Level 5: Deals 1046 damage to the enemy team, deals 557 extra damage if there are 11 or fewer Blue tiles and if there at least 7 Red tiles.

At Max Level:
Level 3: Deals 871 damage to the enemy team, deals extra 765 damage if there are 9 or fewer Blue tiles, deals extra damage if there are at least 9 red tiles.
Level 4: Deals 1258 damage to the enemy team, deals 823 extra damage if there are 10 or fewer Blue tiles and if there at least 8 Red tiles.
Level 5: Deals 2033 damage to the enemy team, deals 1088 extra damage if there are 11 or fewer Blue tiles and if there at least 7 Red tiles.


Tail Whip

POWER COST  Black  7
Lizard lashes his powerful tail at his foe. Deals 93 damage and stuns the target for 1 turn.

(PASSIVE) Lizard sheds his tail in dire circumstances. When Lizard would take more than 792 damage, reduce that damage by 102 and create a 2-turn Countdown tile that restores 84 health to Lizard each turn. While this Countdown tile is on the board, Lizard cannot trigger Tail Whip or create another Tail Whip tile.

Level Upgrades:
Level 2: Deals 216 damage. Shedding tail reduces 131 damage and restores 127 health each turn.
Level 3: Deals 373 damage. Shedding tail reduces 169 damage and restores 163 health each turn.
Level 4: Stuns for 2 turns. Shedding tail reduces 244 damage and restores 236 health each turn.
Level 5: Deals 649 damage and stuns for 3 turns. Shedding tail reduces 341 damage and restores 422 health each turn.

At Max Level:
Level 3: Deals 723 damage. Shedding tail reduces 329 damage and restores 318 health each turn.
Level 4: Stuns for 2 turns. Shedding tail reduces 475 damage and restores 460 health each turn.
Level 5: Deals 1257 damage and stuns for 3 turns. Shedding tail reduces 665 damage and restores 824 health each turn.


R-Complex

POWER COST  Purple  7
Lizard activates aggressive responses in the brainstems of the nearby reptiles. Convert up to 2 basic tiles in the bottom row to 1-turn Fortified Repeater tiles, each of which fortifies itself, swaps 1 space up, and converts any swapped Blue tile to Red. When one of these Repeater tiles reaches the top row, it removes itself and its fortification and deals 232 damage. For each of these repeater tiles on the board, Lizard takes 6% less damage.

Level Upgrades:
Level 2: Repeater tiles deal 863 damage.
Level 3: Converts 3 basic tiles to Repeater tiles.
Level 4: Repeater tiles deal 2040 damage.
Level 5: Converts 4 basic tiles to Repeater tiles that deal 2921 damage.

At Max Level:
Level 3: Converts 3 basic tiles to Repeater tiles that deal 1678 damage.
Level 4: Repeater tiles deal 3965 damage.
Level 5: Converts 4 basic tiles to Repeater tiles that deal 5679 damage.


Notes

Levels

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