When the Celestials brought light to the universe, they revealed what existed in its emptiness. Knull, unborn, rose from newly created shadows to slay celestials and create an army of symbiotes. With the endless void as a source of power, Knull and his army will stop at nothing to draw the universe back into darkness.
Powers[]
Knull Space[]
POWER COST 7
Knull taps into the hive mind to expand his army and take back the void. Destroy 1 Green basic tile and convert 2 random basic tiles to Purple (destroyed tiles do not deal damage or generate AP).
(PASSIVE) Friendly Protect tiles do not affect Knull, but damage dealt by Knull's powers ignore Protect tiles.
Level Upgrades:
Level 2: Destroys 2 tiles.
Level 3: Destroys 3 tiles.
Level 4: Converts 3 tiles.
Level 5: Destroys 4 tiles.
At Max Level:
Level 3: Destroys 3 tiles.
Level 4: Converts 3 tiles.
Level 5: Destroys 4 tiles.
Summon Dragons[]
POWER COST 0
(PASSIVE) Knull draws power from destruction and adds to his army. At the start of the turn, if one does not exist, create a 3-turn Countdown tile that creates a strength 40 friendly Strike tile each turn. When this tile goes off, deal 321 permanent damage to the enemy team.
Level Upgrades:
Level 2: Deals 401 permanent damage to the enemy team.
Level 3: Countdown tile makes a Strike tile of strength 50.
Level 4: Countdown tile makes a Strike tile of strength 60 and deals 443 permanent damage to the enemy team.
Level 5: Countdown tile makes a Strike tile of strength 80 and deals 523 permanent damage to the enemy team.
At Max Level:
Level 3: Countdown tile makes a Strike tile of strength 201 and deals 1615 permanent damage to the enemy team.
Level 4: Countdown tile makes a Strike tile of strength 242 and deals 1783 permanent damage to the enemy team.
Level 5: Countdown tile makes a Strike tile of strength 322 and deals 2106 permanent damage to the enemy team.
Amortal Coil[]
POWER COST 9
Existence is futile. Choose an enemy. Knull creates 2 Red 5-turn Countdown tiles that create 2 Red 80 strength Attack tiles. While one of these tiles is on the board, 20% of the damage dealt by the chosen enemy is also dealt to another random enemy.
(PASSIVE) At the start of the turn, if there are 4 or more friendly special tiles on the board, deal 190 permanent damage to the enemy with the lowest health.
Level Upgrades:
Level 2: Creates Attack tiles of strength 100, and deals 209 permanent damage.
Level 3: Creates 3 Attack tiles, and deals 228 permanent damage.
Level 4: Deals 266 permanent damage. Targeted enemy deals 25% of their damage to another random enemy.
Level 5: Deals 342 permanent damage, creates Attack tiles of strength 120, and targeted enemy deals 33% of their damage to another random enemy.
At Max Level:
Level 3: Creates 3 strength 404 Attack tiles, and deals 919 permanent damage.
Level 4: Deals 1072 permanent damage. Targeted enemy deals 25% of their damage to another random enemy.
Level 5: Deals 1379 permanent damage, creates Attack tiles of strength 485, and targeted enemy deals 33% of their damage to another random enemy.
Notes[]
Levels[]
Gallery[]
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Uncommon |
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Rare |
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Epic |
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