Erik Stevens grew up in America, orphaned after the death of his father, Prince N'Jobu of Wakanda. After graduating from MIT and the United States Naval Academy, Erik was eventually recruited as a government black ops mercenary, where he earned the name "Killmonger" for his ferocity in battle. Killmonger vows to one day return to Wakanda to overthrow King T'Challa, and rule the country his own way.
Powers[]
Repatriation[]
POWER COST 0
(PASSIVE) Killmonger takes back what rightfully belongs to his people. When the enemy makes a Match-5, Killmonger locks the generated Critical tile. At the start of your turn, all Critical tiles become unlocked.
When the enemy matches a Critical tile, Killmonger takes 5 Red AP as payment. If the enemy cannot afford that, Killmonger deals 3579 damage to the target instead.
Level Upgrades:
Level 2: Deals 4028 damage.
Level 3: Deals 4477 damage.
Level 4: Deals 5375 damage.
Level 5: Deals 7171 damage.
At Max Level:
Level 3: Deals 17994 damage.
Level 4: Deals 21604 damage.
Level 5: Deals 28823 damage.
Extreme Prejudice[]
POWER COST 9
Killmonger aims for the enemy's weak point and does not hold back. Deals 2077 damage and creates a Critical tile.
(PASSIVE) Friendly matches in the enemy's strongest color deals 80% more damage.
Level Upgrades:
Level 2: Deals 2368 damage. Matches in enemy's strongest color deal 90% more damage.
Level 3: Deals 2742 damage. Matches in enemy's strongest color deal 100% more damage.
Level 4: Creates 2 Critical tiles. Matches in enemy's strongest color deal 120% more damage.
Level 5: Deals 3469 damage. Matches in enemy's strongest color deal 150% more damage.
At Max Level:
Level 3: Deals 11022 damage. Matches in enemy's strongest color deal 100% more damage.
Level 4: Creates 2 Critical tiles. Matches in enemy's strongest color deal 120% more damage.
Level 5: Deals 13945 damage. Matches in enemy's strongest color deal 150% more damage.
Decisive Strike[]
POWER COST 10
Killmonger watches the enemy, then makes a power play, striking hard and fast at just the right time. Deals 3207 damage, plus 408 damage for every Decisive Strike Trap tile on the board, disarming those Traps.
(PASSIVE) At the start of the turn, if the enemy did not fire a power last turn, creates a Yellow, Green, or Blue Trap tile.
Level Upgrades:
Level 2: Deals 3528 damage plus 449 damage for each Decisive Strike Trap tile.
Level 3: Deals 3848 damage plus 490 damage for each Decisive Strike Trap tile.
Level 4: Deals 4490 damage plus 571 damage for each Decisive Strike Trap tile.
Level 5: Deals 5773 damage plus 734 damage for each Decisive Strike Trap tile.
At Max Level:
Level 3: Deals 15469 damage plus 1969 damage for each Decisive Strike Trap tile.
Level 4: Deals 18047 damage plus 2297 damage for each Decisive Strike Trap tile.
Level 5: Deals 23204 damage plus 2950* damage for each Decisive Strike Trap tile.
Notes[]
Best Build[]
Level[]
Gallery[]
Characters | |
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Uncommon |
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Rare |
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Legendary |
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Epic |
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