Kang, a fearsome warlord with a mysterious past, has conquered the Quantum Realm and rules over all citizens with a strict and brutal totalitarian regime.
Powers[]
Conquer[]
POWER COST 6
You had a deal? The Conqueror stops at nothing, in this universe or any other. Kang deals 3588 damage to the target. Then, if one does not exist, create a 2-turn Black Countdown Tile that deals 886 damage per turn it was on the board to the front most ally when it is matched, destroyed or expires; otherwise, adds 1 turn(s) to the tile.
(PASSIVE) Whenever one of Kang's created Countdown Tiles are destroyed, he moves a random ally to the front.
Level Upgrades:
Level 2: Deals 3947 damage to the target. Black Countdown Tile deals 975 damage per turn it was on the board.
Level 3: Kang deals 4521 damage to the target and if one does not exist create an enemy 3-turn Black Countdown Tile that deals 1063 damage per turn it was on the board.
Level 4: Deals 5274 damage to the target. Black Countdown Tile deals 1240 damage per turn it was on the board.
Level 5: Kang deals 6781 damage to the target and if one does not exist create an enemy 3-turn Black Countdown Tile that deals 1595 damage per turn it was on the board.
At Max Level:
Level 3: Deals 18172 damage to the target and if one does not exist, creates a 3-turn enemy Black Countdown tile that deals 4273 damage per turn it was on the board.
Level 4: Deals 21200 damage to the target. Black Countdown tile deals 4985 damage per turn it was on the board.
Level 5: Deals 27258 damage to the target. Black Countdown tile deals 6410 damage per turn it was on the board.
Realm Shift[]
POWER COST 9
Kang doesn't need to defeat you now, or even here . sometimes all it takes for victory is for you to be... somewhere else. Kang shifts the target to another realm, creates a 2-turn Fortified Blue Countdown Tile; while this tile exists, the target is Away. When the target returns, they take 532 damage for each turn they were Away.
(PASSIVE) At the start of his turn, Kang's team regains any AP lost from "Destroy" or "Steal" effects. If all of Kang's opponents are Downed or Away, he wins the battle.
Level Upgrades:
Level 2: When the target returns, they take 575 damage for each turn they were Away.
Level 3: Creates a 3-turn Fortified Blue Countdown Tile. When the target returns, they take 575 damage for each turn they were Away.
Level 4: When the target returns, they take 622 damage for each turn they were Away.
Level 5: Creates a 4-turn Fortified Blue Countdown Tile. When the target returns, they take 622 damage for each turn they were Away.
At Max Level:
Level 3: Creates a 3-turn Blue Countdown tile. When the target returns, they take 2308 damage for each turn they were Away.
Level 4: When the target returns, they take 2500 damage for each turn they were Away.
Level 5: Creates a 4-turn Fortified Blue Countdown tile. When the target returns, they take 2500 damage for each turn they were Away.
Cosmic Tactician[]
POWER COST 6
Kang is a cunning tactician; every step forward is a step back for you. He adds 1 turn to the duration of all Countdown tiles, then deals 239 damage for each turn remaining among all Countdown Tiles and 239 damage for each enemy Strike, Attack or Protect Tile.
(PASSIVE) Your plans might just be his plans. Whendever an opponent creates a Countdown Tile, add 1 turn to its duration; whenever a Countdown tile is destroyed, Kang gains 1 Blue AP.
Level Upgrades:
Level 2: Deals 263 damage for each turn remaining among all Countdown Tiles and 263 damage for each enemy Strike, Attack or Protect Tile
Level 3: Deals 287 damage for each turn remaining among all Countdown Tiles and 287 damage for each enemy Strike, Attack or Protect Tile
Level 4: Deals 335 damage for each turn remaining among all Countdown Tiles and 335 damage for each enemy Strike, Attack or Protect Tile
Level 5: Deals 430 damage for each turn remaining among all Countdown Tiles and 430 damage for each enemy Strike, Attack or Protect Tile
At Max Level:
Level 3: Deals 1153 damage for each turn remaining among all Countdown tiles and 1153 damage for each enemy Strike, Attack, or Protect tile.
Level 4: Deals 1345 damage for each turn remaining among all Countdown tiles and 1345 damage for each enemy Strike, Attack, or Protect tile.
Level 5: Deals 1730 damage for each turn remaining among all Countdown tiles and 1730 damage for each enemy Strike, Attack, or Protect tile.
Notes[]
Levels[]
Gallery[]
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