Hailing from the future, Nathaniel Richards has worn many mantles; Iron Lad, Rama-Tut, the Scarlet Centurion. Sometimes beneficent, sometimes cruel, the being most commonly known as Kang the Conqueror strives to conqueror not only all the space, but all the time as well.
Powers[]
Leverage Potenial[]
POWER COST 6
Kang can pull tools from across space and time, but time has a way of catching up to you! Kang deals 369 damage to the target. Then, if one does not exist, create a 2-turn Fortified Black Countdown Tile that deals 56 damage to Kang and sends him Avay for 2 turns when it expires or is destroyed; otherwise, adds 1 turn(s) to the tile.
(PASSIVE) If Kang is Away and has no non-downed allies, Kang loses the battle
Level Upgrades:
Level 2: Deals 443 damage to the target. Deals 67 damage to Kang.
Level 3: Deals 531 damage to the target. Creates a 3-Turn Fortified Black Countdown Tile that deals 101 damage to Kang.
Level 4: Deals 686 damage to the target. Deals 67 damage to Kang.
Level 5: Deals 989 damage to the target. Deals 146 damage to Kang.
At Max Level:
Level 3: Deals 1659 damage to the target. Creates a 3-turn Fortified Black Countdown tile that deals 244 damage to Kang.
Level 4: Deals 2143 damage to the target. Deals 313 damage to Kang.
Level 5: Deals 3087 damage to the target. Deals 452 damage to Kang.
Temporal Shift[]
POWER COST 9
Kang doesn't need to defeat you now, or even here . sometimes all it takes for victory is for you to be... somewhere else. Kang shifts the target to another time or place, creates a 2-turn Blue Countdown Tile; while this tile exists, the target is Away. When the target returns, they take 2% permanent damage for each turn they were Away.
(PASSIVE) At the start of his turn, Kang's team regains any AP lost from "Destroy" or "Steal" effects. If all of Kang's opponents are Downed or Away, he wins the battle.
Level Upgrades:
Level 2: Target takes 3% permanent damage
Level 3: creates a 3-turn Blue Countdown Tile
Level 4: Target takes 4% permanent damage
Level 5: creates a 4-turn Blue Countdown Tile. Target takes 5% permanent damage
At Max Level:
Level 3: Creates a 3-turn Blue Countdown tile.
Level 4: Target takes 4% permanent damage.
Level 5: Creates a 4-turn Blue Countdown tile. Target takes 5% permanent damage.
Cosmic Tactician[]
POWER COST 6
You're jist a piece on the board, and Kang knows all the best moves. He adds 1 turn to the duration of all Countdown tiles, then deals 32 damage for each turn remaining among all Countdown Tiles and 6 damage for each enemy Strike, Attack or Protect Tile.
(PASSIVE) Your plans might just be his plans. Whendever an opponent creates a Countdown Tile, add 1 turn to its duration; whenever a Countdown tile is destroyed, Kang gains 1 Blue AP.
Level Upgrades:
Level 2: Deals 38 damage for each turn among all Countdown Tiles and 7 damage for each SAP Tile.
Level 3: Deals 45 damage for each turn among all Countdown Tiles and 8 damage for each SAP Tile.
Level 4: Deals 58 damage for each turn among all Countdown Tiles and 11 damage for each SAP Tile. Kang gains 2 Blue AP.
Level 5: Deals 83 damage for each turn among all Countdown Tiles and 16 damage for each SAP Tile.
At Max Level:
Level 3: Deals
Level 4: Deals
Level 5: Deals
Notes[]
Levels[]
Gallery[]
Characters | |
---|---|
ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ | |
Uncommon |
|
Rare |
ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ |
Legendary |
ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ |
Epic |
ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ ā¢ |