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Kaine was the first of the Jackal's semi-successful experiments in cloning Peter Parker that did not immediately degenerate. After some time, however, slow genetic deterioration became apparent. The clone came to call himself Kaine and eventually adopted a costume that showed his deterioration, but reproduced the web-like scars that ran all over his body. Taller and stronger that the original Spider-Man, Kaine protects from the shadows.

Powers[]

Who's Next[]

POWER COST  Red  5
Kaine Parker finds his next target and sends a powerful strike in their direction. Deal 223 damage to the target.

(PASSIVE) When Kaine Parker deals damage, if he hits a different target than previous, increase that damage by 40%.

Level Upgrades:
Level 2: Deal 279 damage. Increase damage by 50%.
Level 3: Deal 307 damage. Increase damage by 60%.
Level 4: Deal 390 damage. Increase damage by 75%.
Level 5: Deal 585 damage. Increase damage by 110%.

At Max Level:
Level 3: Deal 925 damage. Increase damage by 60%.
Level 4: Deal 1178 damage. Increase damage by 75%.
Level 5: Deal 1767 damage. Increase damage by 110%.

At Champion Max Level:
Level 3: Deal 1154 damage. Increase damage by 60%.
Level 4: Deal 1468 damage. Increase damage by 75%.
Level 5: Deal 2202 damage. Increase damage by 110%.


Unstable Genetics[]

POWER COST  Black  6
Deal 167 damage to the target, increased by 25% for each 25% health Kaine is missing.

(PASSIVE) At the start of his turn, Kaine Parker takes 56 damage and creates 1 Strength 10 Protect tile.

Level Upgrades:
Level 2: Increase damage for each 20% missing health. Create a strength 11 tile.
Level 3: Deal 195 damage, increased for each 17% missing health. Create a strength 12 tile.
Level 4: Deal 251 damage, increased for each 14% missing health. Create a strength 13 tile.
Level 5: Deal 306 damage, increased for each 10% missing health. Create a strength 15 tile.

At Max Level:
Level 3: Deal 588 damage, increased for each 17% missing health. Create a strength 35 tile.
Level 4: Deal 756 damage, increased for each 14% missing health. Create a strength 38 tile.
Level 5: Deal 924 damage, increased for each 10% missing health. Create a strength 46 tile.

At Champion Max Level:
Level 3: Deal 734 damage, increased for each 17% missing health. Create a strength 44 tile.
Level 4: Deal 944 damage, increased for each 14% missing health. Create a strength 48 tile.
Level 5: Deal 1153 damage, increased for each 10% missing health. Create a strength 58 tile.


Wall Breaker[]

POWER COST  Green  8
Kaine tears a chunk from the wall and uses it to strike at his foes. Select a 3Ɨ3 grid of tiles: Destroy those tiles and deal 56 damage to a random target. If the selected tiles contained a Special tile, deal an extra hit to a random enemy, prioritizing a different target if possible (Destroyed tiles deal damage but do not generate AP).

Level Upgrades:
Level 2: Deal 73 damage.
Level 3: Deal 123 damage.
Level 4: Deal 224 damage.
Level 5: Deal 420 damage.

At Max Level:
Level 3: Deal 370 damage.
Level 4: Deal 672 damage.
Level 5: Deal 1260 damage.

At Champion Max Level:
Level 3: Deal 462 damage.
Level 4: Deal 840 damage.
Level 5: Deal 1575 damage.


Notes[]

Levels[]

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Gallery[]


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