Jessica Jones was a Super Hero. It didn't take. Now she runs Alias Investigations, taking cases as a private investigator in a world full of aliens, gods, and super-soldiers.

Despite her personal demons, Jessica's fierce sense of justice leads her to begrudgingly take on clients who need her help, whether they can pay or not.


Powers[edit | edit source]

Defenestrate[edit source]

POWER COST  Red  9
Jessica gets fed up and needs to get her window replaced. Again. Deals 1,559 damage and creates 4 random Green, Yellow, or Purple Strike tiles of strength 66.

Level Upgrades:
Level 2: Deals 1,799 damage
Level 3: Deals 1,799 damage and creates 5 random Green, Yellow or Purple Strike tiles of strength 66
Level 4: Deals 1,799 damage and creates 5 random Green, Yellow or Purple Strike tiles of strength 93
Level 5: Deals 2,819 damage and creates 5 random Green, Yellow or Purple Strike tiles of strength 93


Body Check[edit source]

POWER COST  Black  11
Jessica runs into battle hurling herself at the first enemy that gets in her way. Deals 2,179 damage plus 363 damage for each color of friendly special tile on the board.

Level Upgrades:
Level 2: Deals 2,397 damage plus 399 damage for each color of friendly special tile on the board.
Level 3: Deals 2,615 damage plus 436 damage for each color of friendly special tile on the board.
Level 4: Deals 3,051 damage plus 508 damage for each color of friendly special tile on the board.
Level 5: Deals 3,922 damage plus 653 damage for each color of friendly special tile on the board.


Damning Evidence[edit source]

POWER COST  Blue  0
(PASSIVE) Jessica hunts for dirt on her enemies. At the start of the turn, create a Red, Black, or Blue enemy Trap tile if fewer than 4 exist. When you match one, gain 2 AP in your strongest color and deal 1,949 damage. At the start of the turn, if you have at least 9 Blue AP, Jessica gets a lead on her suspect, briefly revealing enemy Trap tiles.

Level Upgrades:
Level 2: Deal 2,129 damage and at the start of the turn, if you have at least 8 Blue AP, Jessica gets a lead on her suspect, briefly revealing enemy Trap tiles.
Level 3: Gain 3 AP in your strongest color and deal 2,129 damage. At the start of the turn, if you have at least 8 Blue AP, Jessica gets a lead on her suspect, briefly revealing enemy Trap tiles.
Level 4: Deal 2,339 damage. At the start of the turn, if you have at least 8 Blue AP, Jessica gets a lead on her suspect, briefly revealing enemy Trap tiles.
Level 5: Deal 2,339 damage. At the start of the turn, if you have at least 6 Blue AP, Jessica gets a lead on her suspect, briefly revealing enemy Trap tiles.


Notes[edit | edit source]

Best Build[edit | edit source]


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