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Quadrupedal, amphibious, and made to be an evil, rapacious beast, Jeff the land shark turned out to be anything but. Well, maybe a little rapacious. Nibbly even. With their trio of caretakers, Gwenpool, Deadpool, and Elsa Bloodstone, Jeff's living their best life; All the varied munchies they can get their jaws on and all the many adventures their pals get into.

Powers[]

Quick Change[]

POWER COST  Purple  8
Jeff wanders off to get a disguise in service of some new scheme, probably one to get fed. Jeff goes Away for 1 turn. When he returns, create a 1-turn(s) Disguise Countdown tile. While this tile is on the board, Jeff takes no match damage or damage from Attack tiles. When this tile expires, Jeff gets fed and heals 5% health.

Level Upgrades:
Level 2: Heals 7% health.
Level 3: 2-turn Countdown tile.
Level 4: Heals 12% health.
Level 5: Heals 20% health. 4-turn Countdown tile.

At Max Level:
Level 3: 2-turn Countdown tile.
Level 4: Heals 12% health.
Level 5: Heals 20% health. 4-turn Countdown tile.


Nomnomnom[]

POWER COST  Red  8
When something threatens his friends, Jeff leaps into action teeth first and doesn't let go. If what's threatening his friends is a fully trimmed roast turkey, well, sacrifices must be made. Deal 223 damage and create a 2-turn Fortified Countdown tile that deals 139 damage per turn. (Max level 694/435 damage)

Level Upgrades:
Level 2: Deals 256 damage. Countdown tile deals 172 damage.
Level 3: Deals 301 damage. Countdown tile deals 200 damage.
Level 4: Deals 386 damage. Countdown tile deals 261 damage.
Level 5: Deals 435 damage. Countdown tile deals 289 damage. 3-turn Countdown tile.

At Max Level:
Level 3: Deals 938 damage. Countdown tile deals 626 damage.
Level 4: Deals 1202 damage. Countdown tile deals 818 damage.
Level 5: Deals 1355 damage. Countdown tile deals 905 damage. 3-turn Countdown tile.


Jeff! Don't Eat That![]

POWER COST  Green  6
Jeffrey got into something he shouldn't, and at exactly the wrong time! Jeff! Spit that up, we need it! Select a tile type: Strike, Attack, or Protect. Jeff eats all these, converting them to basic tiles, then spits them up as friendly tiles 3 turn(s) later. Created friendly tiles have a strength equal to the average of all converted tiles. Where did he get those extra ones, anyway?

Level Upgrades:
Level 2: Bonus 25% tiles (Rounded up)
Level 3: Bonus 50% tiles (Rounded up)
Level 4: 2 turns later. Bonus 75% tiles (Rounded up)
Level 5: 1 turn later. Bonus 100% tiles (Rounded up)

At Max Level:
Level 3: Bonus 50% tiles (Rounded up)
Level 4: 2 turns later. Bonus 75% tiles (Rounded up)
Level 5: 1 turn later. Bonus 100% tiles (Rounded up)


Notes[]

Levels[]

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Gallery[]


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