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Ikaris is one of the Eternals, a people hand-crafted by the Celestials and tasked with protecting Earth from existential threats. In addition to the gifts of immortality, strength, and cosmic energy granted to the Eternals, Ikaris has the unique gift of levitation. There are two places Ikaris feels most himself: in the skies or in combat.

Powers[]

Cosmic Blast[]

POWER COST  Red  8
Ikaris channels the very essence of the cosmos into a destructive beam, dealing 880 damage, ignoring enemy Protect tiles. Then, if Ikaris returned from being Airborne this turn, generate 1 Purple and 1 Yellow AP.

Level Upgrades:
Level 2: Deals 1176 damage. Generates 2 Purple and 2 Yellow AP.
Level 3: Deals 1436 damage. Generates 3 Purple and 3 Yellow AP.
Level 4: Deals 1964 damage. Generates 4 Purple and 4 Yellow AP.
Level 5: Deals 3178 damage.

At Max Level:
Level 3: Deals 2797 damage. Generates 3 Purple and 3 Yellow AP.
Level 4: Deals 3825 damage. Generates 4 Purple and 4 Yellow AP.
Level 5: Deals 6207 damage.


Gift of Levitation[]

POWER COST  Purple  6
In the sky there are no obstacles between Ikaris and his foe. Ikaris goes Airborne for 2 turns.

(PASSIVE) If Ikaris is Airborne at the start of the turn and has no active allies, he makes a match. Whenever a friendly match is made while Ikaris is Airborne, he deals 70% of his match damage to the enemy in the back.

Level Upgrades:
Level 2: Deals 125% of his match damage.
Level 3: Goes Airborne for 3 turns.
Level 4: Deals 260% of his match damage.
Level 5: Deals 380% of his match damage. Goes Airborne for 4 turns.

At Max Level:
Level 3: Goes Airborne for 3 turns.
Level 4: Deals 260% of his match damage.
Level 5: Deals 380% of his match damage. Goes Airborne for 4 turns.


Rise Again[]

POWER COST  Yellow  0
(PASSIVE) There is no way to truly destroy an Eternal. At the start of turn, if Ikaris is Downed and you have 9 or more Yellow AP, drain all Yellow AP and Ikaris revives with 15% health, then he goes Airborne for 2 turns. Ikaris's match damage is increased by 8% for every Yellow AP you have (This increase is active while Ikaris is Airborne).

Level Upgrades:
Level 2: Revives with 25% health. Match damage is increased by 11%.
Level 3: Revives with 35% health, then goes Airborne for 3 turns. Match damage is increased by 12%.
Level 4: Revives with 60% health. Match damage is increased by 16%.
Level 5: Revives with 100% health, then goes Airborne for 5 turns. Match damage is increased by 25%.

At Max Level:
Level 3: Revives with 35% health, then goes Airborne for 3 turns. Match damage is increased by 12%.
Level 4: Revives with 60% health. Match damage is increased by 16%.
Level 5: Revives with 100% health, then goes Airborne for 5 turns. Match damage is increased by 25%.


Notes[]

Levels[]

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