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From teaching young mutants at the Xavier Institute to getting into the world of dating after years in the closet, Bobby Drake is doing his best to have it all. With his Omega-level powers of ice manipulation and dad jokes, Iceman fights to make the world a safer place for humans and mutants alike to co-exist as they truly are.

Powers[]

Champion Defender[]

POWER COST  Yellow  0
(PASSIVE) If an enemy would deal more than 2097 damage and you have at least 3 Team-Up AP, Iceman protects his friends with an ice wall stronger than steel. Prevents 2097 damage, drains 3 friendly Team-Up AP, and creates a 2-turn Yellow Countdown tile that does 2097 damage to Iceman.

Level Upgrades:
Level 2: Prevents 2420 damage (& deals it to Iceman if the Countdown tile isn't destroyed).
Level 3: Creates a 3-turn Countdown tile.
Level 4: Prevents 2613 damage and creates a 4-turn Countdown tile.
Level 5: Prevents 2258 damage, but only costs 2 Team-Up AP.

At Max Level:
Level 3: Prevents 9724 damage and creates a 3-turn Countdown tile.
Level 4: Prevents 10503 damage and creates a 4-turn Countdown tile.
Level 5: Prevents 9076 damage, but only costs 2 Team-Up AP.


Icemen[]

POWER COST  Green  7
Bobby Drake's been a hero since before he was old enough to shave, but today he's got to be tw-ice the man he was. Creates 3 2-turn Repeater tiles that deal 616 damage to a random enemy. When you destroy one of these tiles, Iceman deals 510 damage to the enemy team.

Level Upgrades:
Level 2: Repeater tiles do 659 damage and 546 team damage when you destroy them.
Level 3: Repeater tiles do 696 damage and 576 team damage when you destroy them.
Level 4: Creates 4 Repeater tiles.
Level 5: Creates 5 Repeater tiles.

At Max Level:
Level 3: Repeater tiles do 2799 damage and 2315 team damage when you destroy them.
Level 4: Creates 4 Repeater tiles.
Level 5: Creates 5 Repeater tiles.


On Ice[]

POWER COST  Blue  0
(PASSIVE) What's cooler than being cool? Being frozen solid. At the start of your turn, if you have at least 4 Blue AP, drains 4 of it and places 4 3-turn Blue Countdown tiles. If you destroy one of these tiles, Iceman freezes the target, stunning them for 1 turn or, if they're already Stunned, adding 1 turn to their stun.

Level Upgrades:
Level 2: Creates 4-turn Countdown tiles.
Level 3: Creates 5-turn Countdown tiles.
Level 4: Creates 6-turn Countdown tiles.
Level 5: Requires (and drains) 3 Blue AP.

At Max Level:
Level 3: Creates 5-turn Countdown tiles.
Level 4: Creates 6-turn Countdown tiles.
Level 5: Requires (and drains) 3 Blue AP.


Notes[]

Best Build[]


Level[]

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Gallery[]

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