Only 16 when he was bombarded with cosmic rays and transformed into the Human Torch, Johnny Storm has had a number of jobs outside of super-heroics through the years.
Johnny's been an actor, a fire-fighter, and even the C.F.O. of Fantastic Four, Inc! Johnny would always return to what he loves most, though - being a super-powered celebrity adventurer.
At Max Level: Level 3: Deals 1103 damage. Level 4: Deals 1287 damage. Level 5: Deals 1654 damage.
At Champion Max Level: Level 3: Deals 1462 damage. Level 4: Deals 1705 damage. Level 5: Deals 2192 damage.
Note: You gain the AP for the tiles destroyed in this way.
Inferno[]
POWER COST 10 Eager to impress, the Human Torch erupts in flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into Attack tiles that deal 12 damage each turn, but depletes the team's Blue, Purple and Yellow AP by 30 percent.
At Max Level: Level 3: 85 damage per tile. Level 4: 98 damage per tile. Level 5: 110 damage per tile.
At Champion Max Level: Level 3: 113 damage per tile. Level 4: 130 damage per tile. Level 5: 146 damage per tile.
Note: The eight tiles converted always form the same circle in the middle of the board.
Flame Jet[]
POWER COST 5 The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every Green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP each turn.
Level Upgrades: Level 2: Deals 15 damage for each Green AP. Max 139 damage a turn. Level 3: Deals 17 damage for each Green AP. Max 151 damage a turn. Level 4: Deals 20 damage for each Green AP. Max 176 damage a turn. Level 5: Deals 25 damage for each Green AP. Max 227 damage a turn.
At Max Level: Level 3: Deals 89 damage for each Green AP. Max 799 damage a turn. Level 4: Deals 104 damage for each Green AP. Max 932 damage a turn. Level 5: Deals 133 damage for each Green AP. Max 1199 damage a turn.
At Champion Max Level: Level 3: Deals 116 damage for each Green AP. Max 1048 damage a turn. Level 4: Deals 136 damage for each Green AP. Max 1222 damage a turn. Level 5: Deals 175 damage for each Green AP. Max 1571 damage a turn.