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The original Human Torch, Jim Hammond is an android with a peculiar flaw - he bursts into flames when exposed to oxygen. Don't underestimate this red-hot hero; He's been saving the world since before you were born!

PowersEdit

Blaze Beyond ControlEdit

POWER COST  RedTile  8
The Human Torch goes nova, draining his energy reserves to blast the enemy with immense heat. Destroys all friendly Repeater tiles, dealing 333 damage to the enemy team. This damage is increase by 167 for each Repeater tile destroyed.

Level Upgrades:
Level 2: Deals 426 damage and 213 additional damage per Repeater tile destroyed.
Level 3: Deals 536 damage and 269 additional damage per Repeater tile destroyed.
Level 4: Deals 740 damage and 371 additional damage per Repeater tile destroyed.
Level 5: Deals 1147 damage and 575 additional damage per Repeater tile destroyed.

At Max Level:
Level 3: Deals 1046 damage and 524 additional damage per Repeater tile destroyed.
Level 4: Deals 1442 damage and 722 additional damage per Repeater tile destroyed.
Level 5: Deals 2235 damage and 1119 additional damage per Repeater tile destroyed.


WildfireEdit

POWER COST  GreenTile  6
The Human Torch hurls fire at his enemies, igniting a firestorm! Creates a 1-Turn Green Repeater Tile that deals 61 damage to a random enemy.

(PASSIVE) At the start of your turn, if there are at least 1 of the Human Torch’s Green Repeaters on the board, create an additional 1-turn Green Repeater (Maximum 4).

Level Upgrades:
Level 2: Repeater tiles deal 85 damage.
Level 3: Repeater tiles deal 111 damage.
Level 4: Repeater tiles deal 137 damage. Maximum Repeater tiles increases to 5.
Level 5: Repeater tiles deal 222 damage.

At Max Level:
Level 3: Repeater tiles deal 216 damage.
Level 4: Repeater tiles deal 267 damage. Maximum Repeater tiles increases to 5.
Level 5: Repeater tiles deal 433 damage.


Burning PersistenceEdit

POWER COST  YellowTile  0
(PASSIVE) (PASSIVE) As long as his allies fight on, the Human Torch's flames will never be extinguished. Whenever an ally fires a power, fortify 2 friendly Repeater tiles and create a strength 28 Yellow Strike tile. Level 1: Strength 28 tile (270 - Strength 54 tile) Level 2: Fortifies 2 tiles (270 - Fortifies 2 tiles) Level 3: Strength 56 tile (270 - Strength 108 tile) Level 4: Fortifies 3 tiles (270 - Fortifies 3 tiles) Level 5: Strength 168 tile (270 - Strength 324 tile)

Level Upgrades:
Level 2: Fortifies 2 friendly Repeater tiles.
Level 3: Creates a strength 56 Strike tile.
Level 4: Fortifies 3 friendly Repeater tiles.
Level 5: Creates a strength 168 Strike tile.

At Max Level:
Level 3: Reduce damage by 30%. Create Countdown tiles if Cap takes 1533 damage. (Triggers upon ally taking 1443 damage.)
Level 4: Reduce damage by 35%. Create Countdown tiles if Cap takes 1263 damage. (Triggers upon ally taking 1443 damage.)
Level 5: Create Countdown tiles if Cap takes 992 damage. (Triggers upon ally taking 1443 damage.)


Best BuildEdit

What do you think the best build for Human Torch (Jim Hammond) is?
 
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The poll was created at 08:54 on September 27, 2019, and so far 0 people voted.

NotesEdit

LevelsEdit

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