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Bryce was an accomplished assassin, aided by a Loki Pattern E.D.I. Bio-Mech Suit used to enhance his already considerable abilities. Double crossed after a hit, Bryce escaped to the mountains of Japan with his pay; A large cache of varied Iso-8. Found by a group of macaque monkeys, Bryce spent his time healing and integrating the Iso-8 with the Stark-tech power supply on the Bio-Suit. Unfortunately, he never got to utilize the fruits of his labor. Caught by the same group that double crossed him, Bryce and the macaques were all murdered in cold blood... except for one monkey who had recently left the troop. That monkey had watched Bryce retool the suit during his rehabilitation. Intuiting how to use the suit and its deadly paraphernalia, the thugs stood no chance against the monkey...

Powers[]

Monkey Suit[]

POWER COST  Purple  6
Create 3 2-turn Invisibility Countdown tiles; all but one is a decoy tile, which deals 738 damage if matched by an enemy. If Hit-Monkey makes a match or uses an ability while Invisible, he deals 2215 damage to the target and becomes visible; otherwise, when the Countdown tiles expire, Hit-Monkey deals 399 damage to the enemy team and becomes visible.

(PASSIVE) Whenever Hit-Monkey becomes visible, convert all his Invisibility tiles into basic tiles.

Level Upgrades:
Level 2: Create 4 Invisibility Countdown tiles. Decoy tiles deal 812 damage if matched by an enemy. 2437 target damage, 710 team damage.
Level 3: Decoy tiles deal 900 damage if matched by an enemy. 2658 target damage, 1021 team damage.
Level 4: Create 5 Invisibility Countdown tiles. Decoy tiles deal 959 damage if matched by an enemy. 2880 target damage.
Level 5: Create 6 Invisibility Countdown tiles. Decoy tiles deal 1269 damage if matched by an enemy. 3810 target damage, 1508 team damage.

At Max Level:
Level 3: Decoy tiles deal 3621 damage if matched by an enemy. 10684 target damage, 4101 team damage.
Level 4: Create 5 Invisibility Countdown tiles. Decoy tiles deal 3858 damage if matched by an enemy. 11574 target damage.
Level 5: Create 6 Invisibility Countdown tiles. Decoy tiles deal 5105 damage if matched by an enemy. 15313 target damage, 6056 team damage.


Monkey Business[]

POWER COST  Red  7
Hit-Monkey gets down to business, and business is good. Guns blazing, he deals 3234 damage to the target. Enemies downed by this damage cannot return from downed through their own abilities. (Max level 12998 damage)

(PASSIVE) Hit-Monkey's a professional, he's got a code: he deals 10% increased damage to Villains, and any damage he deals to Villains automatically downs them if they have less than 15% health.

Level Upgrades:
Level 2: Deals 3590 damage to the target. 15% increased damage to Villains.
Level 3: Deals 3913 damage to the target. 20% increased damage to Villains.
Level 4: Deals 4528 damage to the target. 25% increased damage to Villains.
Level 5: Deals 5854 damage to the target. 35% increased damage to Villains.

At Max Level:
Level 3: Deals 15728 damage to the target. 20% increased damage to Villains.
Level 4: Deals 18197 damage to the target. 25% increased damage to Villains.
Level 5: Deals 23526 damage to the target. 35% increased damage to Villains.


OW OW That STINGS[]

POWER COST  Black  7
Bryce lunges through the Monkey Suit, and the ISO-8 makes him temporarily, painfully corporeal; create a 3-turn Black Bryce Countdown tile, and this ability becomes I'm BACK, Baby!

(PASSIVE) Bryce doesn't just haunt Monkey, he haunts the board: At the beginning of the player's turn, Bryce converts the color of a random tile in the enemy's strongest color to Red or Purple. Supernatural enemies deal 10% less damage to Hit-Monkey.

Level Upgrades:
Level 2: Supernatural enemies deal 12% less damage to Hit-Monkey.
Level 3: Supernatural enemies deal 15% less damage to Hit-Monkey.
Level 4: Create a 4-turn Black Bryce Countdown tile. Supernatural enemies deal 18% less damage to Hit-Monkey.
Level 5: Supernatural enemies deal 25% less damage to Hit-Monkey.

At Max Level:
Level 3: Supernatural enemies deal 15% less damage to Hit-Monkey.
Level 4: Create a 4-turn Black Bryce Countdown tile. Supernatural enemies deal 18% less damage to Hit-Monkey.
Level 5: Supernatural enemies deal 25% less damage to Hit-Monkey.


I'm BACK Baby![]

POWER COST  Black  0
(PASSIVE) Bryce distracts the target, causing them to deal 15% less damage. At the beginning of the enemy's turn, Bryce deals 487 damage to the target, destroys 2 AP in their strongest color, and swaps the positions of 3 random pairs of tiles on the board. If there is no longer a Bryce tile on the board, this ability becomes OW OW That STINGS.

Level Upgrades:
Level 2: Bryce deals 555 damage to the target.
Level 3: Destroys 3 AP in their strongest color.
Level 4: No change.
Level 5: Bryce deals 575 damage to the target. Swaps the positions of 4 random pairs of tiles on the board.

At Max Level:
Level 3: Bryce deals 2233 damage to the target. Destroys 3 AP in their strongest color.
Level 4: No change.
Level 5: Bryce deals 2312 damage to the target. Swaps the positions of 4 random pairs of tiles on the board.


Notes[]

Levels[]

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