Vyx (Message Wall | contribs) (→Healing Rates: Added common character healing rates. Linked double-regen characters. Have not confirmed Spiderman's regeneration.) Tag: sourceedit |
Vyx (Message Wall | contribs) m (→Healing Rates) Tag: sourceedit |
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*[[Legendary]]: 30 health per minute. |
*[[Legendary]]: 30 health per minute. |
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− | Some characters recover even faster from wounds to reflect the regenerative powers |
+ | Some characters recover even faster from wounds to reflect the regenerative powers they possess in their comic origins, and they will heal at double the rate listed above. A ''(currently incomplete)'' list of such characters follows below: |
*[[Blade (Daywalker)]] |
*[[Blade (Daywalker)]] |
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*[[Daken (Dark Avengers Wolverine)]] / [[Daken (Classic)]] |
*[[Daken (Dark Avengers Wolverine)]] / [[Daken (Classic)]] |
Revision as of 15:14, 25 May 2015
The health pack, is a type of resource in Marvel: Puzzle Quest. It is used to heal or revive your characters before a fight.
If you have fewer than 5 health packs, they will regenerate at intervals of 36 minutes (i.e. you may gain 5 health packs over 3 hours), up to a maximum of 5 health packs. It is possible to hold more than 5 health packs by earning extra ones as rewards.
Acquisition
Health packs may be acquired through the following means:
- Replenish every 36 minutes if you have less than 5.
- Earn as Progression Rewards on various events.
- Receive from Facebook friends.
- Receive as mission rewards.
- Daily Rewards.
- Purchase with Hero Points.
Health Pack Prices
1 Health Pack for 50 Hero Points | 5 Health Pack for 200 Hero Points |
Temporary Healing vs. True Healing
Temporary healing abilities only add a temporary buffer to character health, and characters will always exit battle with their true health levels instead. True healing powers can affect true health levels however, and are thus very useful for keeping characters in fighting form across multiple battles.
A common tactic is to send wounded characters with true healing powers into the Prologue Chapters so they can heal themselves up through easy battles.
- The following abilities are considered temporary healing:
- Black Widow (Original): Anti-Gravity Device - This ability uses gravitic fields that lets heroes fight more easily despite injuries. It doesn't heal them of these injuries however.
- Spider-Man (Classic): Web Bandages - These bandages help heroes fight through pain but do not provide actual healing.
- Kamala Khan (Ms. Marvel): Bring Out the Best
- Beast (Classic): Medical Marvel
- Ragnarok (Dark Avengers Thor): Lightning Rod
- The following abilities are considered true healing:
- Ares (Dark Avengers): Sunder - This ability is more a moment of weakness than actual damage, so Ares gains health back when the weakness passes. The true healing will be applied even if Ares is already affected by temporary healing.
- Daken (Classic) and Daken (Dark Avengers Wolverine): Healing & Heat
- Deadpool (It's Me, Deadpool!): Life of the Party
- Rocket & Groot (Most Wanted): I am Groot
- Wolverine (Patch) and Wolverine (Astonishing X-Men): Healing Factor
- Wolverine (X-Force): Recovery
Healing Rates
Characters will naturally regenerate health over time when out of battle at the following rates:
- Common: 12 health per minute.
- Uncommon: 18 health per minute.
- Rare and Gold: 24 health per minute.
- Legendary: 30 health per minute.
Some characters recover even faster from wounds to reflect the regenerative powers they possess in their comic origins, and they will heal at double the rate listed above. A (currently incomplete) list of such characters follows below: