Now, this is a story all about how my life got...put...into...a Marvel game? Close enough. But also a lie. That story's a big secret. Very hush-hush. Super mystery #1.
Anyhow, have you seen this game? PARADISE FOUND, amirite? EVERYONE is here. Almost everyone. I touched Kamala Khan's hair. There are a few...exceedingly exasperating exceptions. I mean, I'll probably live. If you don't kill me. Can you even do that in this game? Don't kill me. Bye!
'SPLOITS!
POWER COST 9
You know what would be really useful here? Some good, old-fashioned cheat codes. I know how to open the menu, but you're on your own for the rest. I mean, this game has a wiki, right? You'll figure it out.
Level Upgrades:
Level 2: I made some improvements to the dev console. You'll have to trust me on this.
Level 3:
Level 4:
Level 5:
Plot Armor
POWER COST 9
Gotta stay relevant! Being too important to die is the best kind of being. A big ol' explosion should steal the attention from my henchm— TEAMMATES and do the trick. This much nonsense should be enough to buy me 2 strength 83 Protect tiles. It'll also send my allies airborne for a turn. Oops?
Level Upgrades:
Level 2: More levels means more nonsense! Now I can make 3 Protect tiles of strength 83.
Level 3: 3 Protect tiles of strength 101
Level 4: 4 Protect tiles of strength 110
Level 5: 4 Protect tiles of strength 175
Deus Ex Machina
POWER COST 0
(PASSIVE) Somehow, I feel like everything's going to work out. The Narrative always provides. In this case, The Narrative provides guns. At the start of the battle, a Gun tile appears on the board. If this tile is removed by any means, this ability becomes Chekhov's Gun.
Level Upgrades:
Level 2: Oh hey, I found better bullets! These ones deal 721 damage per shot. Sweet!
Level 3:
Level 4:
Level 5:
Chekhov's Gun
POWER COST 10
Oh man, remember that gun from the beginning of the battle? I bet that could do some damage. If I had any training. I'll fire 3 shots in the general direction of the enemy team, hitting some (or maybe all???) of them for xxx damage per shot.
Level Upgrades:
Level 2:
Level 3:
Level 4:
Level 5:
'Sploits codes
All codes are entered by pressing 3 different buttons in any order.
These listings use numbers to represent the keys.
123 456 789
Columns and rows start at the top left.
Destroy Columns:
1 = 249 2 = 156 3 = 123 4 = 278 5 = 569 6 = 589 7 = 137 8 = 279 Random = 679
Destroy Rows:
1 = 469 2 = 183 3 = 178 4 = 136 5 = 124 6 = 246 7 = 189 8 = 148 Random = 149
Destroy Corners:
Top Left = 256 Top Right = 169 Bottom Right = 568 Bottom Left = 245 Random = 356
===
Remove Tiles: ===
Attack = 237
Protect = 689
Random = 349
Big Head Mode = 138
All other codes will alternate between #TeamPink, 1337 M0d3, and Struggle.
#TeamPink changes the description of the ability and makes in pink.
1337 M0d3 changes the description of the ability.
Struggle deals 2 damage.
#TeamPink, 1337 M0d3, Struggle, Big Head Mode and corner destruction all return 5 purple AP. All of the other moves deal damage.