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Every creature with eyes to see and stars above has wondered at the sky, for it is the realm of the Gods - to each world a pantheon, to each sky a significance. But the brightest lights cast the longest shadows... hell-bent on vengeance against the Gods that failed him, Gorr would see the heavens become a tomb. Wielding a terrifying weapon and commanding the shadows themselves, the God Butcher turns the Gods' own works against them in a path of destruction - and his vengeance will not end until they are all defeated.

Powers[]

Edge of Spite and Shadow[]

POWER COST  Black  9
The Necrosword has carved a path of silence through the bright points in the cosmos, the shadows growing longer, darker; So too shall it here. Gorr commits the shadows to an all-out assault while he strikes at the heart of his target. Deals 42 damage to a random enemy for each of Gorr's Shadow Minions on the board, then if the target has less than 20% health remaining, down them; Otherwise, Gorr deals damage equal to 10% of the target's maximum health, ignoring all Strike and Protect tiles.

Level Upgrades:
Level 2: Deals 51 damage per minion.
Level 3: Deals 56 damage per minion. Downs the target at 25% health or less, otherwise deals damage equal to 15% of maximum health.
Level 4: Deals 130 damage per minion. Downs the target at 20% health or less, otherwise deals damage equal to 15% of maximum health.
Level 5: Deals 222 damage per minion. Downs the target at 25% health or less, otherwise deals damage equal to 20% of maximum health.

At Max Level:
Level 3: Deals 108 damage per minion. Downs the target at 25% health or less, otherwise deals damage equal to 15% of maximum health.
Level 4: Deals 252 damage per minion. Downs the target at 20% health or less, otherwise deals damage equal to 15% of maximum health.
Level 5: Deals 432 damage per minion. Downs the target at 25% health or less, otherwise deals damage equal to 20% of maximum health.


Nightmare Fuel[]

POWER COST  Yellow  7
Gorr forges nightmares manifest from your very shadow, creating 3 2-turn Fortified Black Shadow Minion Repeater tiles (Maximum 3) that deal 93 damage to a random enemy. (Max level 180 damage)

(PASSIVE) At the start of the battle, Gorr creates 2 2-turn Fortified Black Shadow Minion Repeater tiles. For each of his Shadow Minions on the board, Gorr takes 5% less damage from enemy matches and abilities, and while Gorr has one or more Shadow Minions on the board, he takes no extra damage from enemy Strike tiles. Whenever one of Gorr's Shadow Minions is destroyed, he gains 2 Yellow AP.

Level Upgrades:
Level 2: 4 maximum minions.
Level 3: Repeater tiles deal 113 damage. Gorr takes 8% less damage from enemy matches and abilities.
Level 4: Gorr creates 3 1-turn tiles. 5 maximum minions.
Level 5: Repeater tiles deal 146 damage. Gorr takes 10% less damage from enemy matches and abilities.

At Max Level:
Level 3: Repeater tiles deal 283 damage. Gorr takes 8% less damage from enemy matches and abilities.
Level 4: Gorr creates 3 1-turn tiles. 5 maximum minions.
Level 5: Repeater tiles deal 283 damage. Gorr takes 10% less damage from enemy matches and abilities.


Your Own Weapons[]

POWER COST  Purple  0
(PASSIVE) Gorr is a master at using his opponent's weapons against them, felling gods with their own power. At the start of battle and whenever an enemy places more than 6 Strike, Attack, or Protect tiles on the board in a turn, at the start of the turn Gorr converts all new enemy tiles of those types into basic tiles, dealing 37 damage per tile and increases his match damage by this total, evenly divided among his tile strengths. Gorr then creates a 4-turn Countdown tile dealing damage equal to 1x the converted total match damage. (Max level 108 damage)

Level Upgrades:
Level 2: Activated on 5 tile placements in a turn.
Level 3: Gorr creates a 3-turn Countdown tile dealing damage equal to 2x the converted total match damage.
Level 4: Activated on 4 tile placements in a turn.
Level 5: Activated on 3 tile placements in a turn. Gorr creates a 3-turn Countdown tile dealing damage equal to 3x the converted total match damage.

At Max Level:
Level 3: Deals 108 damage per tile. Gorr creates a 3-turn Countdown tile dealing damage equal to 2x the converted total match damage.
Level 4: Activated on 4 tile placements in a turn.
Level 5: Activated on 3 tile placements in a turn. Gorr creates a 3-turn Countdown tile dealing damage equal to 3x the converted total match damage.


Notes[]

Levels[]

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