Due to a childhood accident, the mysterious Ghost is stuck phasing in and out of reality. With the help of a high-tech suit, she now harnesses this power to her advantage.
Ghost is fixated on Pym Labs, and since walls are no obstacle for her heists, she appears to be a nearly-unstoppable force.
Powers[]
Supply Run[]
POWER COST 10
Ghost bypasses security, searching for experimental tech. Creates 1 Invisibility tile targeting Ghost.
(PASSIVE) Whenever you match an Invisibility tile, restore 232 health to Ghost.
Level Upgrades:
Level 2: Creates 2 Invisibility tiles.
Level 3: Matching Invisibility tiles restores 375 health to Ghost.
Level 4: Creates 3 Invisibility tiles.
Level 5: Creates 4 Invisibility tiles. Matching Invisibility tiles restores 581 health to Ghost.
Unphased[]
POWER COST 10
When she can phase at will, Ghost fears no confrontation. Deals 463 damage. If Ghost is Invisible, instead deals 1167 damage, ignoring enemy Protect tiles.
Level Upgrades:
Level 2: Deals 657 damage. If Invisible, deals 1656.
Level 3: Deals 851 damage. If Invisible, deals 2144.
Level 4: Deals 1238 damage. If Invisible, deals 3121.
Level 5: Deals 2014 damage. If Invisible, deals 5076.
Power Cycle[]
POWER COST 0
(PASSIVE) Ghost's containment suit gives her incredible control, but only for a limited time. Ghost's base match damage increases by 120%. Whenever Ghost fires a power, creates a 3-turn Countdown tile that grants 3 Red AP. While this Countdown tile is on the board, this power becomes Stasis Protocol.
Level Upgrades:
Level 2: Base match damage increased by 165%.
Level 3: Base match damage increased by 195%. Countdown tile grants 4 Red AP.
Level 4: Base match damage increased by 240%. Countdown tile grants 5 Red AP.
Level 5: Base match damage increased by 300%. Countdown tile grants 6 Red AP.
ALT: Stasis Protocol[]
POWER COST 0
(PASSIVE) Ghost needs time to fall back and regain her strength. Ghosts base match damage increases by 40%. When there is no Power Cycle Countdown tile on the board, this power becomes Power Cycle.
Level Upgrades:
Level 2: Base match damage increased by 55%.
Level 3: Base match damage increased by 65%.
Level 4: Base match damage increased by 80%.
Level 5: Base match damage increased by 100%.
Best Build[]
Notes[]
Levels[]
Gallery[]
Characters | |
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Uncommon |
• • • • • • • • • • • File:NightcrawlerUncannySpiderManIcon.png • |
Rare |
• • • • • • • File:PhylaVellCaptainMarvel.png • • • |
Legendary |
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Epic |
• • • • • • File:Phyla-VellMartyrIcon.png • • • • • • • • • • • File:VictorManchaVictoriousIcon.png • • • • • File:X-23WHIcon.png • • |