Due to a childhood accident, the mysterious Ghost is stuck phasing in and out of reality. With the help of a high-tech suit, she now harnesses this power to her advantage.

Ghost is fixated on Pym Labs, and since walls are no obstacle for her heists, she appears to be a nearly-unstoppable force.

Powers[edit | edit source]

Supply Run[edit source]

POWER COST  Purple  10
Ghost bypasses security, searching for experimental tech. Creates 1 Invisibility tile targeting Ghost.

(PASSIVE) Whenever you match an Invisibility tile, restore 232 health to Ghost.

Level Upgrades:
Level 2: Creates 2 Invisibility tiles.
Level 3: Matching Invisibility tiles restores 375 health to Ghost.
Level 4: Creates 3 Invisibility tiles.
Level 5: Creates 4 Invisibility tiles. Matching Invisibility tiles restores 581 health to Ghost.



Unphased[edit source]

POWER COST  Red  10
When she can phase at will, Ghost fears no confrontation. Deals 463 damage. If Ghost is Invisible, instead deals 1167 damage, ignoring enemy Protect tiles.

Level Upgrades:
Level 2: Deals 657 damage. If Invisible, deals 1656.
Level 3: Deals 851 damage. If Invisible, deals 2144.
Level 4: Deals 1238 damage. If Invisible, deals 3121.
Level 5: Deals 2014 damage. If Invisible, deals 5076.



Power Cycle[edit source]

POWER COST  Blue  0
(PASSIVE) Ghost's containment suit gives her incredible control, but only for a limited time. Ghost's base match damage increases by 120%. Whenever Ghost fires a power, creates a 3-turn Countdown tile that grants 3 Red AP. While this Countdown tile is on the board, this power becomes Stasis Protocol.

Level Upgrades:
Level 2: Base match damage increased by 165%.
Level 3: Base match damage increased by 195%. Countdown tile grants 4 Red AP.
Level 4: Base match damage increased by 240%. Countdown tile grants 5 Red AP.
Level 5: Base match damage increased by 300%. Countdown tile grants 6 Red AP.



ALT: Stasis Protocol[edit source]

POWER COST  Blue  0
(PASSIVE) Ghost needs time to fall back and regain her strength. Ghosts base match damage increases by 40%. When there is no Power Cycle Countdown tile on the board, this power becomes Power Cycle.

Level Upgrades:
Level 2: Base match damage increased by 55%.
Level 3: Base match damage increased by 65%.
Level 4: Base match damage increased by 80%.
Level 5: Base match damage increased by 100%.



Best Build[edit | edit source]


Notes[edit | edit source]

Levels[edit | edit source]

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Gallery[edit | edit source]


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