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After witnessing her perents participate in a dark magic ritual with a group called The Pride, Gertrude Yorkes ran away from home. In order to stop The Pride's evil plans, she teamed up with the rest of The Pride's children and a genetetically modified Deinonychus she named Old Lace to become the Runaways.

Powers[]

Prehistoric Pairing[]

POWER COST  Yellow  0
(PASSIVE) Gertrude Yorkes uses her telepathic link to Old Lace to help her team. If Gertrude Yorkes or an ally would take at lease 15% of their current health in damage, create a 1-turn Yellow Countdown tile that deals 241 damage. Then improve a frindly Strike, Protect or Attack tile by 19 for every Runaway on the team.

Level Upgrades:
Level 2: Improves a tile by 35
Level 3: If Gertrude or an ally takes 12% of their health in damage, create a 1-turn Countdown tile that deals 427 damage
Level 4: If Gertrude or an ally takes 10% of their health in damage, create a 1-turn Countdown tile that deals 658 damage. Improves a tile by 47.
Level 5: Countdown tile deals 1186 damage. Improves a tile by 67

At Max Level:
Level 3: If Gertrude or an ally takes 12% of their health in damage, create a Countdown tile that deals 830 damage. Improves a tile by 67.
Level 4: If Gertrude or an ally takes 10% of their health in damage, create a Countdown tile that deals 1280 damage. Improves a tile by 88.
Level 5: Countdown tile deals 2307 damage. Improves a tile by 126.


Clever Claws[]

POWER COST  Purple  7
Old Lace hides in the shadows, stalking her prey and striking at the right moment. Choose 3 basic tiles to become Trap Tiles. If matched or destroyed by the enemy, they deal 537 damage, plus 134 damage if there's another Runaway in the team.

Level Upgrades:
Level 2: Deals 752 damage, plus 188 damage if there's another Runaway on the team.
Level 3: Places 4 Trap tiles.
Level 4: Deals 1047 damage, plus 261 damage if there's another Runaway on the team.
Level 5: Places 5 Trap tiles that deal 1353 damage if matched or destroyed, plus 338 damage if there's another Runaway on the team.

At Max Level:
Level 3: Place 4 Trap tiles. Deals 1464 damage, plus 367 damage if there's another Runaway on the team.
Level 4: Deals 2040 damage, plus 511 damage if there's another Runaway on the team.
Level 5: Place 5 Trap tiles that deal 2636 damage, plus 660 damage if there's another Runaway on the team.


Dino Strike[]

POWER COST  Red  8
"Old Lace, attack!" Deals 463 damage, plus 93 damage for each Strike, Protect or Attack tile combined that you have more of than the enemy (max 5). Then, create 1 strength 28 Strike tile(s).

Level Upgrades:
Level 2: Deals 648 damage, plus 130 damage for each extra Strike, Protect or Attack tile. Creates Strike tile of strength 37.
Level 3: Creates 2 Strike tiles of strength 43.
Level 4: Deals 1056 damage, plus 212 damage for each extra Strike, Protect or Attack tile.
Level 5: Deals 1389 damage, plus 349 damage for each extra Strike, Protect or Attack tile. Creates 3 Strike tiles of strength 68.

At Max Level:
Level 3: Deal 1263 damage, plus 252 damage for each extra Strike, Protect, or Attack tile. Creates 2 Strike tiles of strength 83.
Level 4: Deal 2057 damage, plus 410 damage for each extra Strike, Protect, or Attack tile.
Level 5: Deal 2706 damage, plus 675 damage for each extra Strike, Protect, or Attack tile. Creates 3 Strike tiles of strength 131.


Notes[]

Levels[]

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