With the mutant power to charge object with kinetic energy, anything is a weapon in Gambit's hands. Armed with a roguish smile and a deck of 52 playing cards, Gambit is just as likely to charm you as he is to blow you away.
Powers
Ragin' Cajun
POWER COST 11
Create 2 3-turn CD tiles, replacing up to 2 enemy Strike, Protect or Attack tiles, which each deal 623 damage.
Level Upgrades:
Level 2: Increase damage to 818.
Level 3: Increase damage to 1022.
Level 4: Increase damage to 1421.
Level 5: Create 3 3-turn CD tiles, replacing up to 3 enemy Strike, Protect or Attack tiles, and increase the damage to 1499.
At Max Level:
Level 5: Create 3 3-turn CD tiles, replacing up to 3 enemy Strike, Protect or Attack tiles, which each deal 2,678 damage.
Aces & Eights
POWER COST 7
Destroy up to 2 Charged or basic tiles, dealing an extra 88 damage for each Charged tile destroyed this way. Then create 2 Charged tiles.
Level Upgrades:
Level 2: Increase damage to 117.
Level 3: Increase damage to 137.
Level 4: Increase damage to 196.
Level 5: Increase damage to 293.
At Max Level:
Level 5: Destroy up to 2 Charged or basic tiles, dealing an extra 520 damage for each Charged tile destroyed this way. Then create 2 Charged tiles
Stacked Deck
POWER COST 0
(PASSIVE) At the start of the turn gain 2 Purple AP.
Gambit's allies may not fire powers the same color as Gambit's active powers.
Level Upgrades:
Level 2: Also gain 1 Red AP.
Level 3: Increase red gain to 2 AP.
Level 4: Increase purple gain to 3 AP.
Level 5: Increase red gain to 3 AP.
At Max Level:
Level 5: At the start of the turn gain 3 Purple AP and 3 Red AP. Gambit's allies may not fire powers the same color as Gambit's active powers.
Notes
Best Build
Level
Gallery
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Legendary |
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