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With the mutant power to charge object with kinetic energy, anything is a weapon in Gambit's hands. Armed with a roguish smile and a deck of 52 playing cards, Gambit is just as likely to charm you as he is to blow you away.

Powers

Ragin' Cajun

POWER COST  Purple  11
Create 2 3-turn CD tiles, replacing up to 2 enemy Strike, Protect or Attack tiles, which each deal 623 damage.

Level Upgrades:
Level 2: Increase damage to 818.
Level 3: Increase damage to 1022.
Level 4: Increase damage to 1421.
Level 5: Create 3 3-turn CD tiles, replacing up to 3 enemy Strike, Protect or Attack tiles, and increase the damage to 1499.

At Max Level:
Level 5: Create 3 3-turn CD tiles, replacing up to 3 enemy Strike, Protect or Attack tiles, which each deal 2,678 damage.

Aces & Eights

POWER COST  Red  7
Destroy up to 2 Charged or basic tiles, dealing an extra 88 damage for each Charged tile destroyed this way. Then create 2 Charged tiles.

Level Upgrades:
Level 2: Increase damage to 117.
Level 3: Increase damage to 137.
Level 4: Increase damage to 196.
Level 5: Increase damage to 293.

At Max Level:
Level 5: Destroy up to 2 Charged or basic tiles, dealing an extra 520 damage for each Charged tile destroyed this way. Then create 2 Charged tiles

Stacked Deck

POWER COST  Black  0
(PASSIVE) At the start of the turn gain 2 Purple AP. Gambit's allies may not fire powers the same color as Gambit's active powers.

Level Upgrades:
Level 2: Also gain 1 Red AP.
Level 3: Increase red gain to 2 AP.
Level 4: Increase purple gain to 3 AP.
Level 5: Increase red gain to 3 AP.

At Max Level:
Level 5: At the start of the turn gain 3 Purple AP and 3 Red AP. Gambit's allies may not fire powers the same color as Gambit's active powers.


Notes

Best Build


Level

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