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A thief with a mysterious past, Remy LeBeau gave up his criminal ways after coming to the aid of Storm and joining the X-Men. Since then he's been a fighter, a charmer, and an enigma, but above all else a hero.

Powers[]

Ragin' Cajun[]

POWER COST  Purple  11
Gambit unleashes a torrent of kinetically charged playing cards, targeted at his opponent's weak spots. Create 2 3-turn Countdown tiles which deal 2136 damage, replacing up to 2 enemy Strike, Protect or Attack tiles.

Level Upgrades:
Level 2: Create 2 3-turn Countdown tiles which deal 2721 damage, replacing up to 2 enemy Strike, Protect or Attack tiles.
Level 3: Create 3 3-turn Countdown tiles which deal 2195 damage, replacing up to 3 enemy Strike, Protect or Attack tiles.
Level 4: Create 3 2-turn Countdown tiles which deal 2195 damage, replacing up to 3 enemy Strike, Protect or Attack tiles.
Level 5: Create 3 2-turn Countdown tiles which deal 2516 damage, replacing up to 3 enemy Strike, Protect or Attack tiles.


Aces & Eights[]

POWER COST  Red  7
Gambit charges up a killer hand of cards. Destroys up to 2 random Charged or basic tiles, dealing an extra 410 damage for each Charged tile destroyed this way. Then, create 3 Charged tiles.

Level Upgrades:
Level 2: Destroy up to 2 random Charged or basic tiles, dealing an extra 574 damage for each Charged tile destroyed this way. Then create 3 Charged tiles.
Level 3: Destroy up to 2 random Charged or basic tiles, dealing an extra 746 damage for each Charged tile destroyed this way. Then create 3 Charged tiles.
Level 4: Destroy up to 2 random Charged or basic tiles, dealing an extra 894 damage for each Charged tile destroyed this way. Then create 3 Charged tiles.
Level 5: Destroy up to 2 random Charged or basic tiles, dealing an extra 1082 damage for each Charged tile destroyed this way. Then create 3 Charged tiles.


Stacked Deck[]

POWER COST  Black  0
(PASSIVE) Gambit finds an advantage for himself at any cost. At the start of the battle or turn, if one doesn't exist, create a 2-turn Repeater tile that generates 1 Purple AP and 1 Red AP.

Gambit's allies may not fire Purple or Red powers.

Level Upgrades:
Level 2: At the start of the battle or turn, if one doesn't exist, create a 2-turn Repeater tile that generates 2 Purple AP and 1 Red AP.
Level 3: At the start of the battle or turn, if one doesn't exist, create a 2-turn Repeater tile that generates 2 Purple AP and 2 Red AP.
Level 4: At the start of the battle or turn, if one doesn't exist, create a 2-turn Repeater tile that generates 2 Purple AP and 3 Red AP.
Level 5: At the start of the battle or turn, if one doesn't exist, create a 2-turn Repeater tile that generates 3 Purple AP and 3 Red AP.


Notes: Powers reduced on 7/26/18[]

https://forums.d3go.com/discussion/74170/space-stone-season-updates-updated-8-9-18

Best Build[]


Levels[]

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See Also[]

Gambit (Modern)

Gallery[]

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