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A former Marine turned S.H.I.E.L.D. operative, Maria Hill gets the job done, whatever it takes. With reflexes every bit as sharp as her wit, this is one agent you don't want on your case!

Powers[]

Life Model Ambush[]

POWER COST  Purple  8
Summoning a stepping disc, Using a Life Model Decoy, Maria sets up a devastating ambush for her foes. Creates 2 Purple Trap tiles that deal 759 damage when matched by either team.

Level Upgrades:
Level 2: Creates 3 Trap tiles.
Level 3: Deals 981 damage.
Level 4: Deals 1712 damage.
Level 5: The Return creates 3 strength 40 Purple Strike tiles.

At Max Level:
Level 3: Deals 1912 damage.
Level 4: Creates 4 Trap tiles that deal 2056 damage.
Level 5: Deals 3337 damage.


Best of Intentions[]

POWER COST  Black  6
Maria puts a bold plan into action, ignoring the potential fallout. Creates 3 strength 62 Strike tiles and creates a 3-turn Countdown tile. When this Countdown tile expires, Maria Hill takes damage equal to 90% of her base health.

Level Upgrades:
Level 2: Creates strength 84 Strike tiles.
Level 3: Creates 4 Strike tiles and places a 4-turn Countdown tile.
Level 4: Creates strength 121 Strike tiles.
Level 5: Creates 5 strength 134 Strike tiles.

At Max Level:
Level 3: Creates 4 strength 164 Strike tiles and places a 4-turn Countdown tile.
Level 4: Creates strength 237 Strike tiles.
Level 5: Creates 5 strength 262 Strike tiles.


Get Out Alive[]

POWER COST  Blue  7
Maria Hill always has a high-power exit strategy. Maria deals 139 damage to the enemy team and turns invisible for 2 turns.

Level Upgrades:
Level 2: Deals 306 damage.
Level 3: Deals 334 damage and goes invisible for 3 turns.
Level 4: Deals 667 damage.
Level 5: Deals 1195 damage and goes invisible for 4 turns.

At Max Level:
Level 3: Deals 650 damage and goes invisible for 3 turns.
Level 4: Deals 1301 damage.
Level 5: Deals 2331 damage and goes invisible for 4 turns.


Best Build[]


Notes[]

Levels[]

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Gallery[]


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