Marvel Puzzle Quest Wiki

Elsa Bloodstone was dropped on an alien planet as a child by her father Ulysses for a one day training trip. Instead, it was several years of survival, made possible only by finding a Bloodstone fragment. Traveling bounty hunters discovered her and took her back to their base in Knowhere. Growing up, Elsa proved a more than capable hunter. But after a job went bad, leaving her the only survivor through the power of her Bloodstone, she threw in her lot with the Guardians of the Galaxy. What could go wrong?

Powers[]

Interstellar Hunt[]

POWER COST  Red  8
Combining the power of her Bloodstone with her advanced weapons, she brings her Quarry down! Deal 15% of the target’s max health in damage. If the target is her current Quarry, increase the damage by 753 for each friendly Trap tile and Disarm all Tracker trap tiles. Then the target becomes the Quarry.

(PASSIVE) At the start of her turn, if she does not have a Quarry, the current target becomes her Quarry. Else deals an additional 15% damage to her Quarry. This passive is always Unlocked.

Level Upgrades:
Level 2: Increase damage by 797 for each tile. Deal an additional 18% damage.
Level 3: Deal 18% damage, increased by 886 for each tile. Deal an additional 20% damage.
Level 4: Increase damage by 1063 for each tile. Deal an additional 25% damage.
Level 5: Deal 25% damage, increased by 1329 for each tile. Deal an additional 35% damage.

At Max Level:
Level 3: Deal 18% damage, increased by 3560 for each tile. Deal an additional 20% damage.
Level 4: Increase damage by 4274 for each tile. Deal an additional 25% damage.
Level 5: Deal 25% damage, increased by 5343 for each tile. Deal an additional 35% damage.

At Champion Max Level:
Level 3: Deal 18% damage, increased by 7693 for each tile. Deal an additional 20% damage.
Level 4: Deal 25% damage, increased by 11547 for each tile. Deal an additional 35% damage.
Level 5: Increase damage by 9237 for each tile. Deal an additional 25% damage.

Dimensional Anchor[]

POWER COST  blue  8
Using an Arcano-Tech device, Else locks her Quarry in space-time, forcing them fully into this reality. Choose an enemy to become the Quarry, then Create a 2-turn Anchor Countdown tile. This ability can target Airborne, Invisible, and Away enemies. Reduce the cost of this ability by 1 AP if you have at least 8 Tracker Trap tiles.

(PASSIVE) Elsa deals permanent damage to Non-Humans, Technologist, and Multiversal enemies. While a friendly Anchor is on the board this ability becomes Arcano-Tech Mastery.

Level Upgrades:
Level 2: Reduce cost if you have at least 7 tiles.
Level 3: Create a 3-turn tile.
Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
Level 5: Reduce cost by 3 AP.

At Max Level:
Level 3: Create a 3-turn tile.
Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
Level 5: Reduce cost by 3 AP.

At Champion Max Level:
Level 3: Create a 3-turn tile.
Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
Level 5: Reduce cost by 3 AP.

Arcano-Tech Mastery[]

POWER COST  blue  7
Elsa reinforces the Anchor and moves with her Quarry to a new location to prevent their escape. Select a basic tile to move her Anchor tile to, Fortify it, and add 1 turn(s) to its timer.

(PASSIVE) Guardians of the Galaxy allies deal permanent damage to Non-Humans, Technologist, and Multiversal enemies. While a friendly Anchor tile is on the board, the Quarry is Stunned and takes 10% increased damage. If no friendly Anchor tile exists, this ability becomes Dimensional Anchor.

Level Upgrades:
Level 2: Add 2 turns.
Level 3: No Change.
Level 4: Cost 1 AP Less.
Level 5: Cost 1 AP Less.

At Max Level:
Level 3: No Change.
Level 4: Cost 1 AP Less.
Level 5: Cost 1 AP Less.

At Champion Max Level:
Level 3: No Change.
Level 4: Cost 1 AP Less.
Level 5: Cost 1 AP Less.


Friends in Strange Places[]

POWER COST  red  5
Working with some friends, Elsa discovers new leads to track down and ambush her Quarry. Convert 4 basic tiles of the enemies’ strongest colors into Tracker Trap tiles that deal 1816 damage to Elsa’s Quarry when matched by the enemy. When matched or destroyed by an ally, gain 1 Red and Blue AP.

(PASSIVE) Whenever you make a Match-4 or greater, convert a basic tile of the enemies’ strongest colors into a Tracker Trap tile. If a friendly Guardian of the galaxy made the match, create an extra Tracker Trap tile.

Level Upgrades:
Level 2: Deal 1994 damage.
Level 3: Deal 2216 damage.
Level 4: Deal 2570 damage.
Level 5: Deal 3321 damage.

At Max Level:
Level 3: Deal 8906 damage.
Level 4: Deal 10330 damage.
Level 5: Deal 13352 damage.

At Champion Max Level:
Level 3: Deal 19249 damage.
Level 4: Deal 22326 damage.
Level 5: Deal 28858 damage.


Notes[]

Levels[]

Gallery[]