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When everything else has fallen apart, Victor von Doom finds his time to shine. After taking control of a massive cache of energy, he restores the universe as best as he can, becoming the creator and unquestionable ruler — the God Emperor of Battleworld.

Even armed with omnipotence, Doom remains cautious, relying on only a trusted few to advise and execute his vision. Is his paranoia just a hazard of the job, or do old enemies still haunt the shadows?

Powers

Brave New World

POWER COST  Yellow  10
Doom rebuilds his world, keeping his closest allies right where he needs them. Heals allies for a burst of 804 health and completely reshuffles the board.

Level Upgrades:
Level 2: Heals allies for a burst of 1042 health.
Level 3: Heals allies for a burst of 1280 health.
Level 4: Heals allies for a burst of 1757 health.
Level 5: Heals allies for a burst of 2709 health.



Fallen Favor

POWER COST  Black  9
Doom made you, and he can unmake you. Drains up to 1 friendly Red, Green, and Purple AP and deals 3038 damage.

(PASSIVE) If Doom is downed, all enemy Strike, Attack, and Protect tiles are removed from the board.

Level Upgrades:
Level 2: Deals 3381 damage.
Level 3: Deals 3724 damage.
Level 4: Deals 4411 damage.
Level 5: Deals 5783 damage.



Render Unto Doom...

POWER COST  Blue  0
(PASSIVE) Doom seizes anything that might pose a threat to his sovereignty. Whenever the enemy makes a Black or Yellow match, steal 1 AP of that color and heal Doom for 628 health.

Level Upgrades:
Level 2: Enemy Black and Yellow matches heal Doom for 691 health.
Level 3: Enemy Black and Yellow matches heal Doom for 754 health.
Level 4: Enemy Black and Yellow matches heal Doom for 879 health.
Level 5: Enemy Black and Yellow matches heal Doom for 1130 health.



Notes

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