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When everything else has fallen apart, Victor von Doom finds his time to shine. After taking control of a massive cache of energy, he restores the universe as best as he can, becoming the creator and unquestionable ruler — the God Emperor of Battleworld.

Even armed with omnipotence, Doom remains cautious, relying on only a trusted few to advise and execute his vision. Is his paranoia just a hazard of the job, or do old enemies still haunt the shadows?

Powers[]

Brave New World[]

POWER COST  Yellow  10
Doom rebuilds his world, keeping his closest allies right where he needs them. Heals allies for a burst of 804 health and completely reshuffles the board.

Level Upgrades:
Level 2: Heals allies for a burst of 1042 health.
Level 3: Heals allies for a burst of 1280 health.
Level 4: Heals allies for a burst of 1757 health.
Level 5: Heals allies for a burst of 2709 health.



Fallen Favor[]

POWER COST  Black  9
Doom made you, and he can unmake you. Drains up to 1 friendly Red, Green, and Purple AP and deals 3038 damage.

(PASSIVE) If Doom is downed, all enemy Strike, Attack, and Protect tiles are removed from the board.

Level Upgrades:
Level 2: Deals 3381 damage.
Level 3: Deals 3724 damage.
Level 4: Deals 4411 damage.
Level 5: Deals 5783 damage.



Render Unto Doom...[]

POWER COST  Blue  0
(PASSIVE) Doom seizes anything that might pose a threat to his sovereignty. Whenever the enemy makes a Black or Yellow match, steal 1 AP of that color and heal Doom for 628 health.

Level Upgrades:
Level 2: Enemy Black and Yellow matches heal Doom for 691 health.
Level 3: Enemy Black and Yellow matches heal Doom for 754 health.
Level 4: Enemy Black and Yellow matches heal Doom for 879 health.
Level 5: Enemy Black and Yellow matches heal Doom for 1130 health.



Notes[]

Best Build[]


Level[]

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