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A brilliant computer programmer specializing in AI driven prosthetics, Michael Collins was betrayed after he complained about his creations' ultimate use as weapons. He was then put into the cyborg weapons platform that he unwittingly helped design. While under the control of his new body's AI, Michael committed atrocities he could not stop. Now in control of one of the most advanced biological weapons platforms ever made, he puts his considerable strength to use for the forces of good as Deathlok.

Powers[]

Focused Fire[]

POWER COST  Red  0
(PASSIVE) Deathlok focuses his destructive arsenal on a single target. Whenever Deathlok's team makes a Red or Blue match, he gains a Focus Point (Up to 10). Each Focus Point increases allied damage dealt to that target by 43. If Deathlok's team deals match damage to another target, he loses all Focus Points.

Level Upgrades:
Level 2: Deals 60 damage.
Level 3: Deals 78 damage.
Level 4: Deals 112 damage.
Level 5: Deals 180 damage.

At Max Level:
Level 3: Deals 150 damage.
Level 4: Deals 216 damage.
Level 5: Deals 348 damage.


Combat Strategist[]

POWER COST  Blue  9
Deathlok's computing power can't see the future, but he can calculate it. Deals 1012 damage, ignoring Protect tiles, Invisibility, and Airborne. Deathlok then gains 333 burst health as he repositions. (Max level 1972 damage, 649 health)

(PASSIVE) At the start of each turn, for each friendly Synthetic or Technologist, gain 1 AP in the team's strongest 2 colors, and for each enemy Synthetic or Technologist, the enemy team loses 1 AP in theirs.

Level Upgrades:
Level 2: Deals 1417 damage, gains 466 burst health.
Level 3: Deals 1822 damage, gains 599 burst health.
Level 4: Deals 2631 damage, gains 866 burst health.
Level 5: Deals 4250 damage, gains 1399 burst health.

At Max Level:
Level 3: Deals 3550 damage, gains 1168 burst health.
Level 4: Deals 5127 damage, gains 1687 burst health.
Level 5: Deals 8282 damage, gains 2726 burst health.


Assuming Control[]

POWER COST  Black  7
Collins can unlock his Encephalonic AI - but at what cost? Choose a basic Black tile, creating a 3-turn Fortified Black Countdown tile that increases Deathlok's base Focus Points to 3 and at the start of each turn, deals 50% of Deathlok's Focus Point damage bonus to all other characters, ignoring Protect tiles, Invisibilty, and Airborne.

(PASSIVE) Deathlok's team takes 20% less damage from abilities that target a single character and 10% less damage from abilities that target multiples. While the AI has control, only Deathlok benefits from this passive.

Level Upgrades:
Level 2: Increases base Focus Points to 4, team takes 25% less direct damage and 15% less AoE damage.
Level 3: 4-turn Countdown tile, Increases base Focus Points to 5, team takes 30% less direct damage and 20% less AoE damage.
Level 4: Increases base Focus Points to 6, team takes 35% less direct damage and 25% less AoE damage.
Level 5: 5-turn Countdown tile, Increases base Focus Points to 7, team takes 40% less direct damage.

At Max Level:
Level 3: 4-turn Countdown tile, Increases base Focus Points to 5, team takes 30% less direct damage and 20% less AoE damage.
Level 4: Increases base Focus Points to 6, team takes 35% less direct damage and 25% less AoE damage.
Level 5: 5-turn Countdown tile, Increases base Focus Points to 7, team takes 40% less direct damage.


Notes[]

Levels[]

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Gallery[]


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