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Darnell Wade, AKA Darkveil, is the queer drag queen formerly known as Shade, and has the ability to open pocket voids with her fan! When she emcees New York's first Mutant Pride Parade, it's clear she uses her powers for good by helping other mutants hinder a group of murderous cronies and protecting oblivious partygoers.

Powers[]

Create Light in the World[]

POWER COST  Yellow  6
Formerly known as Shade, the newly minted Darkveil has vowed to only use the Darkforce when bringing joy into the world. If one does not exist, create a Fortified 5-turn Creating Light Repeater tile that burst heals Darkveil's teammates for 509 health and grants 2 random AP for each teammate from amongst each of their strongest colors. Otherwise, Fortify and activate the Creating Light Repeater tile.

(PASSIVE) Whenever an ally returns from Away, reduce the timer on the Creating Light Repeaters by 2 turns. If all of Darkveil's teammates are Down or Away, this ability becomes Solo Act.

Level Upgrades:
Level 2: Create a 4-turn Repeater. Burst heal for 694 health.
Level 3: Burst heal for 759 health. Gain 3 AP.
Level 4: Create a 3-turn Repeater. Burst heal for 879 health.
Level 5: Burst heal for 1027 health. Gain 4 AP.

At Max Level:
Level 3: Burst heal for 1458 health. Gain 3 AP.
Level 4: Create a 3-turn Repeater. Burst heal for 1689 health.
Level 5: Burst heal for 1974 health. Gain 4 AP.

At Champion Max Level:
Level 3: Burst heal for 3064 health. Gain 3 AP.
Level 4: Create a 3-turn Repeater. Burst heal for 3549 health.
Level 5: Burst heal for 4147 health. Gain 4 AP.


Solo Act[]

POWER COST  Yellow  6
If one does not exist, create a Fortified 4-turn Creating Light Repeater tile. Otherwise, Fortify and activate it.

(PASSIVE) The Creating Light Repeater becomes a 4-turn Repeater and now burst heals Darkveil for 482 and deals 482 damage. Whenever Darkveil returns from Away, reduce its timer by 2 turns. If any of Darkveil's teammates are not Down or Away, the Creating Light Repeater becomes a 5-turn Repeater and this ability becomes Create Light in the World.

Level Upgrades:
Level 2: Create a 3-turn Repeater. Burst heal for 658 health. Deal 658 damage.
Level 3: Burst heal for 909 health. Deal 909 damage.
Level 4: Create a 2-turn Repeater. Burst heal for 1159 health. Deal 1159 damage.
Level 5: Burst heal for 1993 health. Deal 1993 damage.

At Max Level:
Level 3: Burst heal for 1744 health. Deal 1744 damage.
Level 4: Create a 2-turn Repeater. Burst heal for 2224 health. Deal 2224 damage.
Level 5: Burst heal for 3825 health. Deal 3825 damage.

At Champion Max Level:
Level 3: Burst heal for 3661 health. Deal 3661 damage.
Level 4: Create a 2-turn Repeater. Burst heal for 4669 health. Deal 4669 damage.
Level 5: Burst heal for 8030 health. Deal 8030 damage.


Throwing Shade[]

POWER COST  Purple  5
"Don't mind me. Just throwing shade, henny." Darkveil uses her fan's connection to the Darkforce, creating a portal to get past her enemies defenses and sending those who might attack her friends away. Select a non-Airborne, non-Stunned ally to send Away for 1 turn. When they return, deal 2700% of their average match damage (up to 1186), ignoring Protect tiles.

(PASSIVE) Once per turn, if the ally in front would take over 611 damage, spend 3 Team-UP AP to reduce it by 30% and send the target Away for 1 turn(s).

Level Upgrades:
Level 2: Deal 3500% damage, up to 1538 damage. Reduce damage by 50%.
Level 3: Deal 4200% damage, up to 1900 damage. Send Away for 2 turns.
Level 4: Deal 5800% damage, up to 2613 damage. Reduce damage by 75%.
Level 5: Deal 9000% damage, up to 4040 damage. Reduce damage by 100%. Send Away for 3 turns.

At Max Level:
Level 3: Deal 4200% damage, up to 3648 damage. Send Away for 2 turns.
Level 4: Deal 5800% damage, up to 5016 damage. Reduce damage by 75%
Level 5: Deal 9000% damage, up to 7755 damage. Reduce damage by 100%. Send Away for 3 turns.

At Champion Max Level:
Level 3: Deal 4200% damage, up to 7661 damage. Send Away for 2 turns.
Level 4: Deal 5800% damage, up to 10535 damage. Reduce damage by 75%
Level 5: Deal 9000% damage, up to 16287 damage. Reduce damage by 100%. Send Away for 3 turns.


Master of Ceremonies[]

POWER COST  Blue  7
Darkveil goes Away for 1 turn. When she returns she burst heals for 296, then creates a Strike tile with strength 28 for every 3 Purple AP she has, a Protect tile with strength 28 for every 3 Yellow AP she has, and reduces the timer on the Creating Light Repeater by 1 turns.

(PASSIVE) At the start of the battle and whenever Darkveil returns from Away, gain 3 Yellow AP.

Level Upgrades:
Level 2: Burst heal for 417 health. Create strength 37 Strike tiles and strength 37 Protect tiles.
Level 3: Burst heal for 545 health. Create strength 47 Strike tiles and strength 47 Protect tiles.
Level 4: Burst heal for 953 health. Create strength 56 Strike tiles and strength 56 Protect tiles.
Level 5: Burst heal for 1619 health. Create strength 84 Strike tiles and strength 84 Protect tiles.

At Max Level:
Level 3: Burst heal for 1047 health. Create strength 88 Strike tiles and strength 88 Protect tiles.
Level 4: Burst heal for 1832 health. Create strength 106 Strike tiles and strength 106 Protect tiles.
Level 5: Burst heal for 3112 health. Create strength 159 Strike tiles and strength 159 Protect tiles.

At Champion Max Level:
Level 3: Burst heal for 2199 health. Create strength 187 Strike tiles and strength 187 Protect tiles.
Level 4: Burst heal for 3848 health. Create strength 224 Strike tiles and strength 244 Protect tiles.
Level 5: Burst heal for 6537 health. Create strength 336 Strike tiles and strength 336 Protect tiles.


Notes[]

Levels[]

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