Marvel Puzzle Quest Wiki
(→‎Powers: add max level info)
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|title=Daredevil
 
|title=Daredevil
 
|subtitle=Classic
 
|subtitle=Classic
|image=Daredevil (Classic).png
+
|image=Daredevil (Man Without Fear).png
 
|rarity=rare
 
|rarity=rare
|level=166
+
|level=166/266 (Champion)
 
|tucd=8
 
|tucd=8
 
|powers=Blue, Red, Purple
 
|powers=Blue, Red, Purple
 
|icon = DaredevilIcon.png
 
|icon = DaredevilIcon.png
|member=
+
|member= [[Heroes]], [[Team Cap]]
 
|edition = Dark Reign: The List - Daredevil (2009)
 
|edition = Dark Reign: The List - Daredevil (2009)
 
|artist = Billy Tan
 
|artist = Billy Tan
 
|number = #1
 
|number = #1
 
}}
 
}}
Matthew Murdock grew up in the rough-and-tumble neighborhood of Hell's Kitchen. Blinded by radioactive waste while saving a man's life, his other senses improved to superhuman level.<br />
 
   
  +
[[w:c:Marvel:Matthew Murdock (Earth-616)|Matthew Murdock]] grew up in the rough-and-tumble neighborhood of Hell's Kitchen. Blinded by radioactive waste while saving a man's life, his other senses improved to superhuman level.<br />
After the senseless murder of his father, Murdock devised a new identity with which to track down and punish his killers. Daredevil prowls the city streets, protecting the innocent, and terrifying those that would do evil.
 
  +
  +
After the senseless murder of his father, Murdock devised a new identity with which to track down and punish his killers. [[w:c:Marvel:Daredevil (Earth-616)|Daredevil]] prowls the city streets, protecting the innocent, and terrifying those that would do evil.
   
 
==Powers==
 
==Powers==
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|color=purple
 
|color=purple
 
|cost=10
 
|cost=10
|description=Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.
+
|description=Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy [[Strike]], [[Protect]], or [[Attack]] tiles to basic tiles and deals 71 damage for each tile converted.
 
|level2=Deals 109 damage for each converted tile.
 
|level2=Deals 109 damage for each converted tile.
 
|level3=Deals 131 damage for each converted tile.
 
|level3=Deals 131 damage for each converted tile.
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|max5=Converts up to 5 tiles, dealing 574 damage each (total possible 2870).|max4 = Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
 
|max5=Converts up to 5 tiles, dealing 574 damage each (total possible 2870).|max4 = Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
 
|max3 = Converts up to 3 tiles, dealing 417 damage each (total possible 1251).}}
 
|max3 = Converts up to 3 tiles, dealing 417 damage each (total possible 1251).}}
  +
 
{{CharacterPower
 
{{CharacterPower
 
|name=Billy Club
 
|name=Billy Club
 
|color=blue
 
|color=blue
 
|cost=9
 
|cost=9
|description=Daredevil's Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.
+
|description=Daredevil's Billy Club ricochets from target to target, striking his enemies with amazing accuracy. [[Stun]]s the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.
 
|level2=Matching the Billy Club tile generates 2 Blue AP.
 
|level2=Matching the Billy Club tile generates 2 Blue AP.
 
|level3=Stuns for 2 turns before placing the Countdown tile.
 
|level3=Stuns for 2 turns before placing the Countdown tile.
 
|level4=Creates a 3 turn Countdown tile.
 
|level4=Creates a 3 turn Countdown tile.
 
|level5=Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.}}
 
|level5=Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.}}
  +
 
{{CharacterPower
 
{{CharacterPower
 
|name=Ambush
 
|name=Ambush
 
|color=red
 
|color=red
 
|cost=8
 
|cost=8
|description=Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
+
|description=Daredevil lurks in the shadow, ready to strike. Creates a Red [[Trap]] tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
 
|level2=Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
 
|level2=Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
 
|level3=Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
 
|level3=Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
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|max5=Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.|max4 = Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
 
|max5=Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.|max4 = Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
 
|max3 = Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.}}
 
|max3 = Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.}}
 
''Note: Trap tiles are removed if Daredevil is downed.''
 
   
 
==Notes==
 
==Notes==
 
*First was available as reward on [[Thick as Thieves (Episode 3)]] event.
 
*First was available as reward on [[Thick as Thieves (Episode 3)]] event.
*Traps will still activate if Daredevil is stunned, or if he is downed on the same match that activates them.
+
*Ambush: Traps will still activate if Daredevil is stunned, or if he is downed on the same match that activates them.
  +
*Ambush: Trap tiles are removed if Daredevil is downed.
  +
*Billy Club: Countdown tiles always decrements across the board from left to right and top to bottom. If a Billy Club tile resolves and jumps down the board, its countdown can immediately be decremented again, allowing a level 4 or 5 Billy Club to chain-stun an opponent without yielding a single turn.
   
 
==Best Build==
 
==Best Build==
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==Level==
 
==Level==
  +
<tabview>
{| class="article-table article-table-selected" border="0" cellpadding="1" cellspacing="1" style="text-align: center; width: 500px;"
 
  +
Daredevil (Man Without Fear)/Stats 1|Levels 40-166
|-
 
  +
Daredevil (Man Without Fear)/Champion Stats|Champion Levels
! scope="col" style="text-align: center;" |Level
 
  +
</tabview>
! scope="col" style="text-align: center;" |[[File:Health.png|link=|Health]]
 
  +
<!-- DON'T ADD LEVELS STATS HERE ONLY ON DESIGNATED PAGES! -->
! scope="col" style="text-align: center;" |[[File:YellowTile.png|link=|Yellow]]
 
! scope="col" style="text-align: center;" |[[File:RedTile.png|link=|Red]]
 
! scope="col" style="text-align: center;" |[[File:BlueTile.png|link=|Blue]]
 
! scope="col" style="text-align: center;" |[[File:PurpleTile.png|link=|Purple]]
 
! scope="col" style="text-align: center;" |[[File:GreenTile.png|link=|Green]]
 
! scope="col" style="text-align: center;" |[[File:BlackTile.png|link=|Black]]
 
! scope="col" style="text-align: center;" |[[File:CriticalTile.png|link=|Critical]]
 
! scope="col" style="text-align: center;" |[[File:TeamUpTile.png|Team-Up AP|Team-Up]]
 
|-
 
|40||2244||6||19||22||25||7||7||3.5x||14
 
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|71||3821||8||31||36||40||8||9||3.5x||22
 
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|83||4423||8||35||40||45||9||10||3.5x||25
 
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|}
 
 
[[#top|Back to top ↑]]
 
[[#top|Back to top ↑]]
   
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==Gallery==
 
==Gallery==
 
<gallery widths="150">
 
<gallery widths="150">
Recruit Daredevil (Classic).png|Daredevil (Man Without Fear) Recruit
+
Recruit Daredevil (Man Without Fear).png|Daredevil (Man Without Fear) Recruit
Enemy Daredevil (Classic).png|Daredevil (Man Without Fear) Enemy Photo
+
Enemy Daredevil (Man Without Fear).png|Daredevil (Man Without Fear) Enemy Photo
Dialogue Daredevil (Classic).png|Storyboard Cutscene
+
Dialogue Daredevil (Man Without Fear).png|Storyboard Cutscene
Daredevil (Classic) Radar Sense.png|Radar Sense
+
Daredevil (Man Without Fear) Radar Sense.png|Radar Sense
Daredevil (Classic) Equalizer.png|Equalizer
+
Daredevil (Man Without Fear) Equalizer.png|Billy Club
Daredevil (Classic) Ambush.png|Ambush
+
Daredevil (Man Without Fear) Ambush.png|Ambush
  +
Daredevil_1000_Variant.jpg|Marvel 1000 Variant
 
</gallery>
 
</gallery>
   
 
{{CharacterNav}}
 
{{CharacterNav}}
  +
[[Category:Heroes]]
  +
[[Category:Team Cap]]

Revision as of 15:28, 6 September 2019


Matthew Murdock grew up in the rough-and-tumble neighborhood of Hell's Kitchen. Blinded by radioactive waste while saving a man's life, his other senses improved to superhuman level.

After the senseless murder of his father, Murdock devised a new identity with which to track down and punish his killers. Daredevil prowls the city streets, protecting the innocent, and terrifying those that would do evil.

Powers

Radar Sense

POWER COST  purple  10
Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.

Level Upgrades:
Level 2: Deals 109 damage for each converted tile.
Level 3: Deals 131 damage for each converted tile.
Level 4: Converts up to 4 Strike, Protect, or Attack tiles to basic tiles.
Level 5: Converts up to 5 tiles, dealing 180 damage per tile.

At Max Level:
Level 3: Converts up to 3 tiles, dealing 417 damage each (total possible 1251).
Level 4: Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
Level 5: Converts up to 5 tiles, dealing 574 damage each (total possible 2870).


Billy Club

POWER COST  blue  9
Daredevil's Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.

Level Upgrades:
Level 2: Matching the Billy Club tile generates 2 Blue AP.
Level 3: Stuns for 2 turns before placing the Countdown tile.
Level 4: Creates a 3 turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.



Ambush

POWER COST  red  8
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.

Level Upgrades:
Level 2: Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
Level 3: Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
Level 4: Deals 1370 damage when the enemy matches the tile, 574 damage when you match it.
Level 5: Deals 1726 damage when the enemy matches the tile, 957 damage when you match it.

At Max Level:
Level 3: Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.
Level 4: Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
Level 5: Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.


Notes

  • First was available as reward on Thick as Thieves (Episode 3) event.
  • Ambush: Traps will still activate if Daredevil is stunned, or if he is downed on the same match that activates them.
  • Ambush: Trap tiles are removed if Daredevil is downed.
  • Billy Club: Countdown tiles always decrements across the board from left to right and top to bottom. If a Billy Club tile resolves and jumps down the board, its countdown can immediately be decremented again, allowing a level 4 or 5 Billy Club to chain-stun an opponent without yielding a single turn.

Best Build


Level

Back to top ↑

See Also

Gallery