Matthew Murdock grew up in the rough-and-tumble neighborhood of Hell's Kitchen. Blinded by radioactive waste while saving a man's life, his other senses improved to superhuman level.

After the senseless murder of his father, Murdock devised a new identity with which to track down and punish his killers. Daredevil prowls the city streets, protecting the innocent, and terrifying those that would do evil.

Powers[edit | edit source]

Radar Sense[edit source]

POWER COST  purple  10
Daredevil uses his Radar Sense to avoid his enemy's assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.

Level Upgrades:
Level 2: Deals 109 damage for each converted tile.
Level 3: Deals 131 damage for each converted tile.
Level 4: Converts up to 4 Strike, Protect, or Attack tiles to basic tiles.
Level 5: Converts up to 5 tiles, dealing 180 damage per tile.

At Max Level:
Level 3: Converts up to 3 tiles, dealing 417 damage each (total possible 1251).
Level 4: Converts up to 4 tiles, dealing 417 damage each (total possible 1668).
Level 5: Converts up to 5 tiles, dealing 574 damage each (total possible 2870).


Billy Club[edit source]

POWER COST  blue  9
Daredevil's Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.

Level Upgrades:
Level 2: Matching the Billy Club tile generates 2 Blue AP.
Level 3: Stuns for 2 turns before placing the Countdown tile.
Level 4: Creates a 3 turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.



Ambush[edit source]

POWER COST  red  8
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.

Level Upgrades:
Level 2: Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
Level 3: Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
Level 4: Deals 1370 damage when the enemy matches the tile, 574 damage when you match it.
Level 5: Deals 1726 damage when the enemy matches the tile, 957 damage when you match it.

At Max Level:
Level 3: Deals 3564 damage when the enemy matches the tile, 1304 damage when you match it.
Level 4: Deals 4347 damage when the enemy matches the tile, 1826 damage when you match it.
Level 5: Deals 5447 damage when the enemy matches the tile, 3044 damage when you match it.


Notes[edit | edit source]

  • First was available as reward on Thick as Thieves (Episode 3) event.
  • Ambush: Traps will still activate if Daredevil is stunned, or if he is downed on the same match that activates them.
  • Ambush: Trap tiles are removed if Daredevil is downed.
  • Billy Club: Countdown tiles always decrements across the board from left to right and top to bottom. If a Billy Club tile resolves and jumps down the board, its countdown can immediately be decremented again, allowing a level 4 or 5 Billy Club to chain-stun an opponent without yielding a single turn.

Best Build[edit | edit source]


Level[edit | edit source]

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See Also[edit | edit source]

Gallery[edit | edit source]

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