- Main article: Daredevil
After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.
Powers[]
The Fist[]
POWER COST
6
Create a 3-turn Fist Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile.
(PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.
Level Upgrades:
Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.
Level 3: Deal 518 damage. Create a strength 518 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a 2-turn tile. Deal 528 damage. Create a strength 528 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal 842 damage. Create a strength 842 tile. Increase max health by 30%. Increase damage by 50%.
At Max Level:
Level 3: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a 2-turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.
A Better Way[]
POWER COST
8
Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%.
(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability.
Level Upgrades:
Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile.
Level 3: Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.
Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 935 health. Create a strength 120 tile.
Level 5: Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.
At Max Level:
Level 3: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.
Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.
Level 5: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.
Violence[]
POWER COST
5
Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.
(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.
Level Upgrades:
Level 2: Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.
Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.
Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.
Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.
At Max Level:
Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.
Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.
Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.
Notes[]
Levels[]
Gallery[]
| Characters | |
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Uncommon |
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Rare |
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Legendary |
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Epic |
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| File:CosmicRarityStar.pngFile:CosmicRarityStar.png Cosmic |
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