When the Phoenix Force returned to Earth, it didn’t bond to Hope Summers, but instead to a group of five Mutants. Now Cyclops leads the Phoenix Five, working to rebuild the world into the one he envisioned Hope would create. But is it possible for him to reach that vision without giving in to the all-consuming power of the Phoenix?

Powers

Phoenix Blast

POWER COST  Red  9
Cyclops's optic blast strikes his target directly, while the Phoenix's flames rush past and set the battlefield ablaze. Deals 2078 damage and creates 2 Red 3-turn Repeater tiles that destroy 1 Green basic tile. (Destroyed tiles deal damage and generate AP).

Level Upgrades:
Level 2: Deals 2307 damage.
Level 3: Deals 2556 damage.
Level 4: Deals 2951 damage.
Level 5: Creates 3 Red Repeater tiles.

At Max Level:
Level 3: Deals 10274 damage.
Level 4: Deals 11861 damage.
Level 5: Creates 3 Red Repeater tiles.


Savior of Mutantkind

POWER COST  Yellow  7
Cyclops guides his team, inspiring them to be the best they can possibly be. Increases all Cyclops's teammates' match damage by 60%. For every 3 Team-Up AP you have, swap a pair of basic tiles.

(PASSIVE) If Cyclops has no active teammates, swap Cyclops's Yellow and Black match damage and this power becomes Dark Phoenix Unleashed.

Level Upgrades:
Level 2: Increases match damage by 65%.
Level 3: Swaps a pair of basic tiles for every 2 Team-Up AP you have.
Level 4: Increases match damage by 75%.
Level 5: Swaps a pair of basic tiles for each Team-Up AP you have.

At Max Level:
Level 3: Swaps a pair of basic tiles for every 2 Team-Up AP you have.
Level 4: Increases match damage by 75%.
Level 5: Swaps a pair of basic tiles for each Team-Up AP you have.


ALT: Dark Phoenix Unleashed

POWER COST  Black  13
Cyclops lets loose all the power of the Phoenix Force on his enemies. Drains all friendly Team-Up AP and deal 2745 damage to the enemy team plus 235 additional damage for each AP drained this way. (Max level 11032 / 946 damage)

(PASSIVE) Cyclops cannot be Stunned.

Level Upgrades:
Level 2: Deals 2937 damage to the enemy team plus 275 additional damage for each AP drained.
Level 3: Deals 3129 damage to the enemy team plus 313 additional damage for each AP drained.
Level 4: Deals 3733 damage to the enemy team plus 353 additional damage for each AP drained.
Level 5: Deals 4914 damage to the enemy team plus 430 additional damage for each AP drained.

At Max Level:
Level 3: Deals 12576 damage to the enemy team plus 1258 additional damage for each AP drained.
Level 4: Deals 15004 damage to the enemy team plus 1419 additional damage for each AP drained.
Level 5: Deals 19747 damage to the enemy team plus 1731 additional damage for each AP drained.


Disarming Gaze

POWER COST  Green  10
Cyclops bombards his enemies with concussive blasts, sundering their weaponry. Stuns a random enemy for 2 turns and converts 4 tiles to Red basic tiles, targeting enemy Strike tiles first.

Level Upgrades:
Level 2: Converts 5 tiles to Red basic tiles.
Level 3: Converts 6 tiles to Red basic tiles.
Level 4: Converts 7 tiles to Red basic tiles.
Level 5: Targets enemy Strike and Protect tiles first.

At Max Level:
Level 3: Converts 6 tiles to Red basic tiles.
Level 4: Converts 7 tiles to Red basic tiles.
Level 5: Targets enemy Strike and Protect tiles first.


Best Build


Notes

Levels

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