Sister to Queen Medusa, Crystalia Amaquelin has the Inhuman ability to control the four classical elements of Fire, Water, Wind, and Earth. In the aftermath of the Terrigen Cloud awakening new Inhumans around the globe, Crystal was appointed the Inhuman Ambassador to oversee diplomatic relations and humanitarian efforts in regions affected by the Mists.
Powers[]
Some Say The World[]
POWER COST 7
With the power of the elements at her fingertips, Crystal unleashes mayhem and destruction! Deals 1297 damage and creates a Strike tile, Protect tile, and Attack tile of strength 43.
(PASSIVE) Crystal's base match damage is increased by 14 for each type of friendly special tile on the board (includes Strike, Protect, Attack, Countdown, Repeater, and Invisibility).
Level Upgrades:
Level 2: Deals 1595 damage and creates tiles of strength 56. Base match damage increased by 16 for each type of special tile on the board.
Level 3: Deals 1855 damage. Base match damage increased by 17 for each type of special tile on the board.
Level 4: Creates tiles of strength 80. Base match damage increased by 20 for each type of special tile on the board.
Level 5: Deals 2335 damage and creates tiles of strength 108. Base match damage increased by 26 for each type of special tile on the board.
At Max Level:
Level 3: Deals 7455 damage and creates tiles of strength 226. Base match damage increased by 69 for each type of special tile on the board.
Level 4: Creates tiles of strength 325. Base match damage increased by 80 for each type of special tile on the board.
Level 5: Deals 9383 damage and creates tiles of strength 435. Base match damage increased by 104 for each type of special tile on the board.
Elemental Activity[]
POWER COST 6
Crystal channels the elements to shape the world around her. Choose an element. Deals 916 damage to the enemy team. This powerās passive effects change based on the chosen element.
Fire - (PASSIVE) Whenever you make a Red match, deal 532 permanent damage
Earth - (PASSIVE) Whenever you make a Green match, Crystal improves a random friendly Strike, Protect, or Attack tile by 50%
Air - (PASSIVE) Whenever you make a Yellow match, Crystal creates 1 random Charged tile(s).
Water - (PASSIVE) Whenever you make a Blue match, Crystal restores 549 health.
Level Upgrades:
Level 2: Deals 1008 damage to the enemy team. Fire deals 585 on match, Earth improves special tiles by 55%, Air creates 1 charged tile, Water restores 604 health.
Level 3: Deals 1099 damage to the enemy team. Fire deals 638 on match, Earth improves special tiles by 60%, Air creates 2 charged tiles, Water restores 659 health.
Level 4: Deals 1282 damage to the enemy team. Fire deals 745 on match, Earth improves special tiles by 70%, Air creates 2 charged tiles, Water restores 769 health.
Level 5: Deals 1649 damage to the enemy team. Fire deals 958 on match, Earth improves special tiles by 90%, Air creates 3 charged tiles, Water restores 988 health.
At Max Level:
Level 3: Deals 4421 damage to the enemy team. Fire deals 2564 on match, Earth improves special tiles by 60%, Air creates 2 charged tiles, Water restores 2648 health.
Level 4: Deals 5158 damage to the enemy team. Fire deals 2992 on match, Earth improves special tiles by 70%, Air creates 2 charged tiles, Water restores 3090 health.
Level 5: Deals 6631 damage to the enemy team. Fire deals 3847 on match, Earth improves special tiles by 90%, Air creates 3 charged tiles, Water restores 3973 health.
Inhuman Ambassador[]
POWER COST 0
(PASSIVE) As the Inhuman Ambassador, Crystal handles diplomatic relations to find and protect Inhumans all over the world. Whenever the enemy makes a match, if they have more AP than you in that color, grant a burst of 458 health to the team. Inhuman allies get an extra burst of 153 health.
Whenever the enemy makes a Match-4 or greater, also generate an AP in that color.
Level Upgrades:
Level 2: Grants a burst of 504 health. Inhuman allies get an extra burst of 168 health.
Level 3: Grants a burst of 550 health. Inhuman allies get an extra burst of 184 health.
Level 4: Grants a burst of 641 health. Inhuman allies get an extra burst of 214 health.
Level 5: Grants a burst of 824 health. Inhuman allies get an extra burst of 275 health.
At Max Level:
Level 3: Grants a burst of 2210 health. Inhuman allies get an extra burst of 736 health.
Level 4: Grants a burst of 2579 health. Inhuman allies get an extra burst of 858 health.
Level 5: Grants a burst of 3316 health. Inhuman allies get an extra burst of 103 health.
Notes[]
Levels[]
Gallery[]
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Epic |
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