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Physically powerful but with a gentle heart, Piotr Rasputin only ever wanted a peaceful, honest life as an artist. His unique mutant ability to transform his flesh into organic steel led to his induction into the X-Men, and he vowed that he would use his powers for the betterment of all human and mutant-kind.

Powers[]

Immovable Object[]

POWER COST  Yellow  8
Colossus stands in the way of anything threatening his team. Turns a chosen basic Yellow tile into a 3 turn Countdown tile. While active, Colossus moves to [the] front to guard at [the] end of [the] turn and resists 25% of the damage dealt to him.

Level Upgrades:
Level 2: Damage reduction up to 35%.
Level 3: Damage reduction up to 45%.
Level 4: Lasts 4 turns.
Level 5: Damage reduction up to 50%, lasts 5 turns.



Colossal Punch[]

POWER COST  Red  11
Using the incredible power of his organic steel fists, Colossus pummels the enemy. Deals 493 damage. If Colossus is already in front, he deals an additional 164 damage.

Level Upgrades:
Level 2: 492 Damage if Colossus is in front.
Level 3: 820 damage if Colossus is in front.
Level 4: 137 damage to other enemies if Colossus is in front.
Level 5: 329 damage to other enemies if Colossus is in front.

At Max Level:
Level 3: Deals 1565 damage to target. If Colossus is in front, deals additional 2610 damage to target.
Level 4: Deals 1565 damage to target. If Colossus is in front, deals additional 2610 damage to target and 435 damage to each other enemy.
Level 5: Deals 1565 damage to target. If Colossus is in front, deals additional 2610 damage to target and 1044 damage to each other enemy.


Fastball Special[]

POWER COST  Black  13
Colossus pitches a teammate into the sky and toward the fray! Sends a chosen teammate Airborne (inactive, but immune to damage & stun) for 3 turns. Upon landing, they take 274 damage, then activate one power at no cost. The enemy target takes 274 damage.

Level Upgrades:
Level 2: 137 to teammate, 411 to the enemy upon landing.
Level 3: 55 to teammate, 548 to the enemy upon landing.
Level 4: Airborne duration down to 2 turns.
Level 5: Airborne duration down to 1 turn.

At Max Level:
Level 3: Deals 174 damage to teammate and 1738 damage to the enemy (Airborne duration is 3 turns).
Level 4: Deals 174 damage to teammate and 1738 damage to the enemy (Airborne duration is 2 turns).
Level 5: Deals 174 damage to teammate and 1738 damage to the enemy (Airborne duration is 1 turn).


Notes[]

  • Fastball Special: Characters without powers usable as Team-Ups can't be thrown.

Best Build[]


Level[]

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See Also[]

X-Men

Gallery[]

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