Niece to Dormammu and daughter to Dark Dimension royalty, Clea was born into a life of magic and power. After meeting Stephen Strange in a chance encounter in the Dark Dimension, Clea became enamored with the Earthling. After numerous trials, tribulations, and dimensional shifts, she finally found herself on Earth. Discovering that her skill in magic made her an extremely powerful being on the mortal plane, Clea took to protecting mankind with her power while studying new methods of spellcasting with her mentor and love, Doctor Stephen Strange.
Powers[]
Manacles of Mokarr[]
POWER COST 9
By the Manacles of Mokarr, you shall not harm another! Select a Blue basic tile; Create a 1 turn Repeater tile that deals 102 damage per turn. While this tile is on the board, the target may not fire powers and may only deal damage to Clea.
Level Upgrades:
Level 2: Deals 241 damage.
Level 3: Deals 371 damage.
Level 4: Deals 640 damage.
Level 5: Deals 1178 damage.
Creative Caster[]
POWER COST 8
Clea doesn't just learn from books and mentors. She innovates. Select a 3x3 block of tiles. Clea destroys selected tiles and creates a new spell on the spot to harness her energy in various ways, applying different effecs based on the selected colors. Destroyed tiles do not generate damage or AP.
Level Upgrades:
Level 2: Powers up effects.
Level 3: Powers up effects.
Level 4: Powers up effects.
Level 5: Powers up effects.
Creative Caster: BLUE[]
POWER COST 8
If there are 4 or more Blue tiles in the selection: Stun the target for 1 turns.
Level Upgrades:
Level 2: 3 or more Blue tiles.
Level 3: If there are 4+ tiles, Stun for 2 turns instead.
Level 4: Stun for 2 turns. If there are 4+ tiles, Stun for 3 turns.
Level 5: Stun for 4 turns. If there are 4+ tiles, Stun for 5 turns.
Creative Caster: PURPLE[]
POWER COST 8
Clea uses the arcane to view the direct future, and avoid it. For every 3 Purple tiles in the selection, create 1 Purple Trap tile(s). If Clea would take damage, instead remove a Trap tile.
Level Upgrades:
Level 2: No change.
Level 3: Create 2 Trap tiles.
Level 4: Create 3 Trap tiles.
Level 5: Create 5 Trap tiles.
Creative Caster: YELLOW[]
POWER COST 8
For each Yellow tile in the selection, heal Clea for a burst of 46 health. If there are 3 or more Yellow tiles, also burst heal teammates for 28 health per tile.
Level Upgrades:
Level 2: Burst heal Clea for 92 health. Burst heal teammates for 56 health.
Level 3: Burst heal Clea for 138 health. Burst heal teammates for 93 health.
Level 4: Burst heal Clea for 193 health. Burst heal teammates for 159 health.
Level 5: Burst heal Clea for 414 health. Burst heal teammates for 233 health.
Creative Caster: BLACK[]
POWER COST 8
If there are 3 or more Black tiles in the selection: Create a 4-turn Black Countdown tile that steals 2 AP in the enemy's strongest color with AP each turn.
Level Upgrades:
Level 2: Steal more AP.
Level 3: No change.
Level 4: 4-turn Countdown.
Level 5: No change.
Creative Caster: RED[]
POWER COST 8
For each Red tile in the selection, deal 56 damage. If there are 3 or more Red tiles, this damage is increased by 35%
Level Upgrades:
Level 2: 103 damage, increased by 40%.
Level 3: 140 damage, increased by 45%.
Level 4: 233 damage, increased by 50%.
Level 5: 392 damage, increased by 60%.
Creative Caster: GREEN[]
POWER COST 8
If there are 3 or more Green tiles in the selection, destroyed tiles deal 65% damage to the enemy team.
Level Upgrades:
Level 2: Deal 125% damage.
Level 3: Deal 180% damage.
Level 4: Deal 300% damage.
Level 5: Deal 560% damage.
Faltinian Inferno[]
POWER COST 8
Clea is of Faltinian royalty. Her control over the flames is absolute. Deal 130 damage to the target and change into Faltinian Form. This form cannot be held for long however. At the start of the turn, lose 3 Red AP. If there is no AP remaining, return to normal form.
(PASSIVE) Whenever an enemy fires a power, deal 65 damage to the target and give a burst of 46 health to the team. While in form, Clea takes no match damage and their abilities deal 10% more damage.
Level Upgrades:
Level 2: Deals 176 damage. Passive deals 93 damage. Burst of 92 health. Abilities deal 15% more damage.
Level 3: Deals 204 damage. Lose 2 AP. Passive deals 149 damage. Burst of 110 health. Abilities deal 20% more damage.
Level 4: Deals 297 damage. Passive deals 260 damage. Burst of 156 health. Abilities deal 25% more damage.
Level 5: Deals 427 damage. Lose 1 AP. Passive deals 464 damage. Burst of 276 health. Abilities deal 35% more damage.
Notes[]
Levels[]
Gallery[]
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